Search found 8 matches
- Wed Feb 12, 2025 11:33 am
- Forum: Save System for Opsive Controllers
- Topic: Handling of Scene Changes with Save/Load
- Replies: 3
- Views: 3389
Re: Handling of Scene Changes with Save/Load
Thanks for the quick response. This makes sense as I was going through the log. It looks like it tries to load the scene it was in which it views as the Master Scene since it's always floating around at the top. I've used the single scene with key prefabs in it (Player, UI, etc.) before and I wanted...
- Wed Feb 12, 2025 11:01 am
- Forum: Save System for Opsive Controllers
- Topic: Handling of Scene Changes with Save/Load
- Replies: 3
- Views: 3389
Handling of Scene Changes with Save/Load
I'm trying to determine how the Save file tracks which scene the player is on save. I'm using UCC/UIS/Quest Machine/Pixel Crushers Save as master saver with UIS/UCC save integrations. My setup is a Master Scene with Player/UI/Common components and then additively loaded scenes for game levels. I'm r...
- Wed Feb 12, 2025 10:19 am
- Forum: Save System for Opsive Controllers
- Topic: Problems with Load Scene Additive with Spawn Point
- Replies: 1
- Views: 465
Re: Problems with Load Scene Additive with Spawn Point
Never mind--saw your tooltip when I went into the PlayMaker code to try to figure out the issue. Didn't realize you could do either Additive or Spawn Point, but not both. I missed the tip when I was setting up the fields in PlayMaker.
- Wed Feb 12, 2025 10:03 am
- Forum: Save System for Opsive Controllers
- Topic: Problems with Load Scene Additive with Spawn Point
- Replies: 1
- Views: 465
Problems with Load Scene Additive with Spawn Point
I'm working with UCC/UIS/Quest Machine/PlayMaker and I'm having some problems with Load Scene additive. I have a Master Scene with Player/UI, etc. in it. I'm trying to use Playmaker to call Load Scene Additive with a Spawn Point. It works until I put a Spawn Point in the additive scene I'm trying to...
- Fri Dec 27, 2024 9:42 pm
- Forum: Save System for UFPS
- Topic: Save System for UIS.unitypackage
- Replies: 1
- Views: 7265
Save System for UIS.unitypackage
Hi. I have Quest Machine and Dialogue System and I'm using all the Opsive tools. I have the save system components for UCC that came with Quest Machine, but it didn't install anything for the UIS add on. Is there a place I can go to download it? (I didn't purchase Save System for UFPS since it said ...
- Sat Jul 01, 2023 10:36 pm
- Forum: Quest Machine
- Topic: Spawned Object Saver
- Replies: 5
- Views: 1489
Re: Spawned Object Saver
I tested the new integration package you put up and it fixed the issue. Thx very much!
- Sat Jul 01, 2023 8:08 pm
- Forum: Quest Machine
- Topic: Spawned Object Saver
- Replies: 5
- Views: 1489
Re: Spawned Object Saver
I don't think so as RPGB doesn't save items spawned after the scene has been created. I think it's being tracked as a bug though one could argue that it's working as designed. That's the reason I'm trying to use Save System instead. It's able to manage items that have been spawned during playtime so...
- Thu Jun 29, 2023 7:24 pm
- Forum: Quest Machine
- Topic: Spawned Object Saver
- Replies: 5
- Views: 1489
Spawned Object Saver
This is kind of Save System question, but I'm using it with Quest Machine. When I Spawn in a prefab with a QM quest, I'm able to get it to save using a Spawned Object Manager and Spawn Object attached to the Prefab. It spawns at the end of the Quest as expected and it is there when I return when I r...