Search found 8 matches

by jkaczmar
Wed Feb 12, 2025 11:33 am
Forum: Save System for Opsive Controllers
Topic: Handling of Scene Changes with Save/Load
Replies: 3
Views: 3399

Re: Handling of Scene Changes with Save/Load

Thanks for the quick response. This makes sense as I was going through the log. It looks like it tries to load the scene it was in which it views as the Master Scene since it's always floating around at the top. I've used the single scene with key prefabs in it (Player, UI, etc.) before and I wanted...
by jkaczmar
Wed Feb 12, 2025 11:01 am
Forum: Save System for Opsive Controllers
Topic: Handling of Scene Changes with Save/Load
Replies: 3
Views: 3399

Handling of Scene Changes with Save/Load

I'm trying to determine how the Save file tracks which scene the player is on save. I'm using UCC/UIS/Quest Machine/Pixel Crushers Save as master saver with UIS/UCC save integrations. My setup is a Master Scene with Player/UI/Common components and then additively loaded scenes for game levels. I'm r...
by jkaczmar
Wed Feb 12, 2025 10:19 am
Forum: Save System for Opsive Controllers
Topic: Problems with Load Scene Additive with Spawn Point
Replies: 1
Views: 465

Re: Problems with Load Scene Additive with Spawn Point

Never mind--saw your tooltip when I went into the PlayMaker code to try to figure out the issue. Didn't realize you could do either Additive or Spawn Point, but not both. I missed the tip when I was setting up the fields in PlayMaker.
by jkaczmar
Wed Feb 12, 2025 10:03 am
Forum: Save System for Opsive Controllers
Topic: Problems with Load Scene Additive with Spawn Point
Replies: 1
Views: 465

Problems with Load Scene Additive with Spawn Point

I'm working with UCC/UIS/Quest Machine/PlayMaker and I'm having some problems with Load Scene additive. I have a Master Scene with Player/UI, etc. in it. I'm trying to use Playmaker to call Load Scene Additive with a Spawn Point. It works until I put a Spawn Point in the additive scene I'm trying to...
by jkaczmar
Fri Dec 27, 2024 9:42 pm
Forum: Save System for UFPS
Topic: Save System for UIS.unitypackage
Replies: 1
Views: 7267

Save System for UIS.unitypackage

Hi. I have Quest Machine and Dialogue System and I'm using all the Opsive tools. I have the save system components for UCC that came with Quest Machine, but it didn't install anything for the UIS add on. Is there a place I can go to download it? (I didn't purchase Save System for UFPS since it said ...
by jkaczmar
Sat Jul 01, 2023 10:36 pm
Forum: Quest Machine
Topic: Spawned Object Saver
Replies: 5
Views: 1493

Re: Spawned Object Saver

I tested the new integration package you put up and it fixed the issue. Thx very much!
by jkaczmar
Sat Jul 01, 2023 8:08 pm
Forum: Quest Machine
Topic: Spawned Object Saver
Replies: 5
Views: 1493

Re: Spawned Object Saver

I don't think so as RPGB doesn't save items spawned after the scene has been created. I think it's being tracked as a bug though one could argue that it's working as designed. That's the reason I'm trying to use Save System instead. It's able to manage items that have been spawned during playtime so...
by jkaczmar
Thu Jun 29, 2023 7:24 pm
Forum: Quest Machine
Topic: Spawned Object Saver
Replies: 5
Views: 1493

Spawned Object Saver

This is kind of Save System question, but I'm using it with Quest Machine. When I Spawn in a prefab with a QM quest, I'm able to get it to save using a Spawned Object Manager and Spawn Object attached to the Prefab. It spawns at the end of the Quest as expected and it is there when I return when I r...