
Search found 8 matches
- Wed Dec 18, 2024 4:55 pm
- Forum: Dialogue System for Unity
- Topic: Conversations with same names should send messages in the console
- Replies: 2
- Views: 332
- Tue Dec 17, 2024 5:12 pm
- Forum: Dialogue System for Unity
- Topic: Conversations with same names should send messages in the console
- Replies: 2
- Views: 332
Conversations with same names should send messages in the console
If I have multiple dialogue databases, and they have conversations with the same nomenclature/names, nothing is flagged to the user about this.
If you could send messages in the console when this happens, it would be great
If you could send messages in the console when this happens, it would be great

- Tue Jul 23, 2024 5:13 pm
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 6
- Views: 1513
Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Ok yeah I tried it, and it does't work like I thought it would. It seems that because a variable is no longer in my master database, it won't remove it by stopping the sync.
- Mon Jul 22, 2024 4:42 pm
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 6
- Views: 1513
Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Hi Tony, Just wondering where is the option to do this. It seems you added the feature in Version 2.2.46, but I can't find where it is.
"Improved: Added option to remove synced content from other databases when breaking sync connection."
Thank you!
"Improved: Added option to remove synced content from other databases when breaking sync connection."
Thank you!
- Wed May 22, 2024 4:02 pm
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 6
- Views: 1513
- Wed May 22, 2024 10:43 am
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 6
- Views: 1513
When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Hi, the title says it all. When I remove variables, quests, actors, etc. from my "Master" database, it adds everything I removed to all my databases that are synched to this "Master" database. Is there a way to remove variables, quests, actors, etc. from my "Master" dat...
- Thu Jun 29, 2023 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Hide Subtitle panel on empty nodes
- Replies: 2
- Views: 512
Re: Hide Subtitle panel on empty nodes
We will try this, thank you!
- Thu Jun 29, 2023 1:56 pm
- Forum: Dialogue System for Unity
- Topic: Hide Subtitle panel on empty nodes
- Replies: 2
- Views: 512
Hide Subtitle panel on empty nodes
Hi. We've been trying to find a solution for this for a while, and couldn't come with any solution that wouldnt require us to use "HidePanel();" in every node that doesnt have text in it. So the behaviours we want are : If a character starts talking, the subtitle panel shows up. If there i...