Search found 6 matches

by Kopire
Tue Jul 23, 2024 5:13 pm
Forum: Dialogue System for Unity
Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Replies: 6
Views: 782

Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,

Ok yeah I tried it, and it does't work like I thought it would. It seems that because a variable is no longer in my master database, it won't remove it by stopping the sync.
by Kopire
Mon Jul 22, 2024 4:42 pm
Forum: Dialogue System for Unity
Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Replies: 6
Views: 782

Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,

Hi Tony, Just wondering where is the option to do this. It seems you added the feature in Version 2.2.46, but I can't find where it is.

"Improved: Added option to remove synced content from other databases when breaking sync connection."

Thank you!
by Kopire
Wed May 22, 2024 10:43 am
Forum: Dialogue System for Unity
Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
Replies: 6
Views: 782

When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,

Hi, the title says it all. When I remove variables, quests, actors, etc. from my "Master" database, it adds everything I removed to all my databases that are synched to this "Master" database. Is there a way to remove variables, quests, actors, etc. from my "Master" dat...
by Kopire
Thu Jun 29, 2023 3:40 pm
Forum: Dialogue System for Unity
Topic: Hide Subtitle panel on empty nodes
Replies: 2
Views: 253

Re: Hide Subtitle panel on empty nodes

We will try this, thank you!
by Kopire
Thu Jun 29, 2023 1:56 pm
Forum: Dialogue System for Unity
Topic: Hide Subtitle panel on empty nodes
Replies: 2
Views: 253

Hide Subtitle panel on empty nodes

Hi. We've been trying to find a solution for this for a while, and couldn't come with any solution that wouldnt require us to use "HidePanel();" in every node that doesnt have text in it. So the behaviours we want are : If a character starts talking, the subtitle panel shows up. If there i...