Search found 9 matches
- Mon Apr 22, 2024 1:47 pm
- Forum: Dialogue System for Unity
- Topic: How to have choices without subtitle text
- Replies: 1
- Views: 188
How to have choices without subtitle text
Hello, I'm trying to set up dialogue to allow the player to make choices without any corresponding dialogue / subtitle text. My end goal is to have two options for the player: To be able to select between options without displaying any image or name, and to be able to converse while displaying a nam...
- Sat Jan 20, 2024 11:34 am
- Forum: Dialogue System for Unity
- Topic: Updating variables via script
- Replies: 9
- Views: 31426
Re: Updating variables via script
I'm posting the completed code here for reference, in case anyone else is trying to do something similar. This code allows the custom sequencer command 'Dual' to set a variable value or perform an addition, subtraction, multiplication, or division operation (+=, -=, *=, or /=) on the same variable f...
- Tue Jan 16, 2024 6:26 pm
- Forum: Dialogue System for Unity
- Topic: Updating variables via script
- Replies: 9
- Views: 31426
Re: Updating variables via script
I thought I needed to send the entire command as a string and let Lua parse it. I didn't realize you could call it as a different type of value. Thank you so much, it's working now.
- Mon Jan 15, 2024 11:31 pm
- Forum: Dialogue System for Unity
- Topic: Updating variables via script
- Replies: 9
- Views: 31426
Re: Updating variables via script
I've tried a few things to figure out what's going on with no luck, so I sent you a reproduction.
- Mon Jan 15, 2024 7:36 pm
- Forum: Dialogue System for Unity
- Topic: Updating variables via script
- Replies: 9
- Views: 31426
Re: Updating variables via script
Thank you for the link, I didn't realize it worked that way. Unfortunately, that isn't the issue, though. The variables are being set in one conversation, and then the next conversation references them with a branching pathway. It's a simple set of a/b test conversations I put together to make sure ...
- Mon Jan 15, 2024 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Updating variables via script
- Replies: 9
- Views: 31426
Updating variables via script
I've created a script that updates a variable in both dialogue system and in playmaker, for scenarios in which I need both variables synchronized simultaneously. Unfortunately, it's behaving inconsistently. Sequence of events: 1. A sequence command Dual(test, false) changes the variable Main.test to...
- Tue Jan 09, 2024 1:33 pm
- Forum: Dialogue System for Unity
- Topic: Assigning sprites to an actor's portraits
- Replies: 1
- Views: 53698
Assigning sprites to an actor's portraits
I've written a script for a custom playmaker action that allows me to assign a new sprite as an actor's portrait. My goal is to assign a new portrait sprite, then have the old one fade to the new one over a short period of time which I can specify. I thought the easiest way might be to assign the ne...
- Fri Aug 04, 2023 8:42 pm
- Forum: Dialogue System for Unity
- Topic: Applying Main Camera CRT Effect to Dialogue Canvas
- Replies: 3
- Views: 1039
Re: Applying Main Camera CRT Effect to Dialogue Canvas
That works perfectly, thank you. I've still got a lot to learn about Unity, I appreciate the help!
- Fri Aug 04, 2023 6:22 pm
- Forum: Dialogue System for Unity
- Topic: Applying Main Camera CRT Effect to Dialogue Canvas
- Replies: 3
- Views: 1039
Applying Main Camera CRT Effect to Dialogue Canvas
Hello, I'm using a heavily edited VN Template for my dialogue. I've attached a script to main camera which uses a shader, materials, and textures to render a CRT filter. The dialogue manager's canvas components are not included in the render, and I'm having trouble figuring out how to fix that. I wo...