Search found 5 matches

by ojh.games
Fri Jun 23, 2023 8:39 am
Forum: Dialogue System for Unity
Topic: Selector Raycast Inaccurate [SOLVED]
Replies: 10
Views: 544

Re: Selector Raycast Inaccurate

You are absolutely right! I feel daft for missing that, thanks very much! That has saved me from a lot of frustration.
by ojh.games
Thu Jun 22, 2023 6:09 pm
Forum: Dialogue System for Unity
Topic: Selector Raycast Inaccurate [SOLVED]
Replies: 10
Views: 544

Re: Selector Raycast Inaccurate

Thanks, I have sent you an email with the project files.
by ojh.games
Thu Jun 22, 2023 3:53 pm
Forum: Dialogue System for Unity
Topic: Selector Raycast Inaccurate [SOLVED]
Replies: 10
Views: 544

Re: Selector Raycast Inaccurate

I've just realised, my game is set to 4:3 aspect ratio, I tried setting it to 16:9 and that sorted the issue out. So, it seems to be an aspect ration problem.
by ojh.games
Thu Jun 22, 2023 10:13 am
Forum: Dialogue System for Unity
Topic: Selector Raycast Inaccurate [SOLVED]
Replies: 10
Views: 544

Re: Selector Raycast Inaccurate

Hey, thanks for the reply!

I'm having the same result with both the regular selector and Cinemachine one. Here are the settings:
by ojh.games
Wed Jun 21, 2023 5:55 pm
Forum: Dialogue System for Unity
Topic: Selector Raycast Inaccurate [SOLVED]
Replies: 10
Views: 544

Selector Raycast Inaccurate [SOLVED]

Hello, I have an issue where the RayCast is completely inaccurate making interacting with Usables extremely difficult. I am using the CInemachineSelector.cs posted on the forum, but the issue also happens with the regular Selector. I have enabled a Debug.DrawLine to show the issue. As you can see in...