Search found 5 matches
- Fri Jun 23, 2023 8:39 am
- Forum: Dialogue System for Unity
- Topic: Selector Raycast Inaccurate [SOLVED]
- Replies: 10
- Views: 554
Re: Selector Raycast Inaccurate
You are absolutely right! I feel daft for missing that, thanks very much! That has saved me from a lot of frustration.
- Thu Jun 22, 2023 6:09 pm
- Forum: Dialogue System for Unity
- Topic: Selector Raycast Inaccurate [SOLVED]
- Replies: 10
- Views: 554
Re: Selector Raycast Inaccurate
Thanks, I have sent you an email with the project files.
- Thu Jun 22, 2023 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Selector Raycast Inaccurate [SOLVED]
- Replies: 10
- Views: 554
Re: Selector Raycast Inaccurate
I've just realised, my game is set to 4:3 aspect ratio, I tried setting it to 16:9 and that sorted the issue out. So, it seems to be an aspect ration problem.
- Thu Jun 22, 2023 10:13 am
- Forum: Dialogue System for Unity
- Topic: Selector Raycast Inaccurate [SOLVED]
- Replies: 10
- Views: 554
Re: Selector Raycast Inaccurate
Hey, thanks for the reply!
I'm having the same result with both the regular selector and Cinemachine one. Here are the settings:
I'm having the same result with both the regular selector and Cinemachine one. Here are the settings:
- Wed Jun 21, 2023 5:55 pm
- Forum: Dialogue System for Unity
- Topic: Selector Raycast Inaccurate [SOLVED]
- Replies: 10
- Views: 554
Selector Raycast Inaccurate [SOLVED]
Hello, I have an issue where the RayCast is completely inaccurate making interacting with Usables extremely difficult. I am using the CInemachineSelector.cs posted on the forum, but the issue also happens with the regular Selector. I have enabled a Debug.DrawLine to show the issue. As you can see in...