Search found 4 matches
- Sun Aug 06, 2023 4:18 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue will not start for some reason, details in topic
- Replies: 1
- Views: 212
Dialogue will not start for some reason, details in topic
Hi there, I use a DialogueSystemTrigger component on an empty game object. I start my first dialogue by calling: this.GetComponent<DialogueSystemTrigger>().OnUse(); Which works as intended and starts my dialogue using the built in continue button for each line. Now after the dialogue ends, I want a ...
- Mon Jul 24, 2023 2:17 pm
- Forum: Dialogue System for Unity
- Topic: Call function in script right at the moment when choices appear.
- Replies: 1
- Views: 128
Call function in script right at the moment when choices appear.
Hi,
I would like to call a function with parameters (a string) of a script on a game object in the scene right at the moment when the choice menu appears, because I would like to instantiate a GameObject during the time the player is faced with the choice. How could this be realized? Thanks!
I would like to call a function with parameters (a string) of a script on a game object in the scene right at the moment when the choice menu appears, because I would like to instantiate a GameObject during the time the player is faced with the choice. How could this be realized? Thanks!
- Sat Jul 01, 2023 10:48 am
- Forum: Dialogue System for Unity
- Topic: Randomized and fast paced dialogue flow
- Replies: 3
- Views: 403
Re: Randomized and fast paced dialogue flow
Hi Tony, thank you so much for your help! I am currently studying the documentation and I am wondering how I can set "responseTimeout" of the current DialogueSystemController in the Conversations Script (to dynamically set the timeout time of an upcoming choice). I know I can access the va...
- Tue Jun 20, 2023 2:36 pm
- Forum: Dialogue System for Unity
- Topic: Randomized and fast paced dialogue flow
- Replies: 3
- Views: 403
Randomized and fast paced dialogue flow
Hello, everyone! I am currently working on a project for uni where I have to simulate a heated conversation. 1.First of all I need dialogue text to disappear and skip ahead on its own after a while (best would be if I can specifiy the time for each text box) and without the player being able to skip...