Hey Tony,
So I just cleared permission. You are indeed allowed to post some screenshots of the game on your gallery. Once again, thanks a lot for all the help you having provided throughout the development of the project! All the best in your future endeavors with Dialogue System!
Search found 41 matches
- Tue Jun 30, 2015 11:44 am
- Forum: Dialogue System for Unity
- Topic: Slight Lag on Startup
- Replies: 6
- Views: 1480
- Mon Jun 29, 2015 5:25 pm
- Forum: Dialogue System for Unity
- Topic: Slight Lag on Startup
- Replies: 6
- Views: 1480
Re: Slight Lag on Startup
Hey Tony. I will need to clear permission for that request through management. I will make sure to get back to you shortly!
- Mon Jun 29, 2015 11:15 am
- Forum: Dialogue System for Unity
- Topic: Slight Lag on Startup
- Replies: 6
- Views: 1480
Re: Slight Lag on Startup
Thanks a lot for all the help Tony with Dialogue System! The project has nearly come to a close with our web release on YTV.com. You can check out the web version of the game at the following link! http://www.ytv.com/game/the-stanley-adventure Note: It currently only works in every browser but Chrom...
- Fri Jun 26, 2015 3:00 pm
- Forum: Dialogue System for Unity
- Topic: Slight Lag on Startup
- Replies: 6
- Views: 1480
Slight Lag on Startup
So our game is just about complete! We are going through some final optimization steps and we realized that there is a slight lag at the very begin when a scene is first loaded for the first time. Currently the beginning of the game is our character appears and speaks a couple of lines of dialogue. ...
- Tue Jun 16, 2015 9:30 am
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
Sounds great. After some back and forth with my co-worker we have come up with a very rough implementation. It is fairly messy and could definitely use some more polish. If you do get around to it in the near future I would love to hear what your solution was. Thanks for all the help.
- Mon Jun 15, 2015 3:21 pm
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
I was doing something similar as well. I cached the AC Game State prior to changing it and then restored it to that state as opposed to GameState.Normal. The only problem with that was something like the following example. A cutscene prompts a conversation with an Action. State is cached as GameStat...
- Sat Jun 13, 2015 11:04 am
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
Tony, Unfortunately I am not at work right now to check the extra tweaks we made but off the top of my head here's what I remember. (We are actually still in the process of fixing some stuff). So switching the game state back to Normal works just fine if the Alert is always the LAST thing shown afte...
- Fri Jun 12, 2015 6:26 pm
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
This worked like a charm! Funny enough, I was very close to the solution. I basically had your implementation but the part I didn't get around to figuring out was the dummy conversation. Nice trick Tony. With a couple extra tweaks I was able to get it working to what we need!
- Wed Jun 10, 2015 11:28 am
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
We are using V1.45. The other thing that I thought was what if in the custom action instead of returning 0.0 we don't kill the action until the alert has been dismissed.
- Wed Jun 10, 2015 10:33 am
- Forum: Dialogue System for Unity
- Topic: Player Sequencor After Alert
- Replies: 29
- Views: 5768
Re: Player Sequencor After Alert
Sadly I have another issue with this Alert stuff. :( We are able to prompt the alert with all the sequence scripting help that you provided. However now I have an issue with dismissing the alert. Whenever we are in dialogue I wrote a snippet of code in the Update method of the custom overriden dialo...