Search found 41 matches
- Mon May 11, 2015 7:04 am
- Forum: Dialogue System for Unity
- Topic: Prompting Alerts
- Replies: 9
- Views: 1771
Prompting Alerts
Tony, thanks for getting that update out so quick! Looks awesome so far. As a quick question, how would you go about setting a Popup Switch type variable in AC through the Dialogue Nodes. I've tried Variable[My_PopupSwitch] = "MyValue"; Variable[My_PopupSwitch] = MyValue; Variable[My_Popup...
- Thu May 07, 2015 4:58 am
- Forum: Dialogue System for Unity
- Topic: Prompting Alerts
- Replies: 9
- Views: 1771
Prompting Alerts
Is there any way to prompt alerts aside from having a conversation node? I want to prompt an alert at a certain point but I don't want to make a new conversation with an empty node just to have that alert. I am also using Adventure Creator. Is there a way to prompt an alert from there?
- Thu Apr 30, 2015 3:14 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Do you happen to have the source? I'm never really sure where to see accurate patch notes.
- Tue Apr 28, 2015 4:37 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Hey Tony,
So I just had a chance to test the games in Chrome 43 (Beta). I can confirm that all three games load just fine. So the asm.js breakage has more then likely been fixed in 43. Looks like Google will be rolling out an update within the week.
So I just had a chance to test the games in Chrome 43 (Beta). I can confirm that all three games load just fine. So the asm.js breakage has more then likely been fixed in 43. Looks like Google will be rolling out an update within the week.
- Tue Apr 28, 2015 4:24 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
From what I understand there is also currently a bug in Chrome 42 that causing large code databases running asm.js to crash. I took a look at the open source Chromium project and I found that in version 43 (beta) the hotfix has been applied. Perhaps I will try running your projects in Chrome 43 as s...
- Tue Apr 28, 2015 3:08 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Hey Tony. I never thought of the OS being the issue. Can you confirm that the crash is consistent on OSX as opposed to a Windows environment?
- Mon Apr 27, 2015 10:33 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Sounds good Tony. I will most likely see it tomorrow as I am heading out in the next half hour. Thanks a bunch for your help thus far!
- Mon Apr 27, 2015 4:15 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Tony, thanks for the clarification. I have a couple of questions really quick concerning the environment you ran these in. First here is my environment. OSX Yosemite 10.10.3 Firefox 37.0.2 Chrome 42.0.2311.90 (64-bit) All the links you provided load just fine in Firefox but in Chrome I am presented ...
- Fri Apr 24, 2015 8:49 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Thanks a lot Tony. With Chrome's latest update (42.X) they've dropped support for plugins and one of those is Unity's Webplayer. Currently the only way to do that is to go to advanced settings and to enable NPAPI support. However, sounds like in September that will not be available anymore and they ...
- Fri Apr 24, 2015 8:20 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.44a Update
- Replies: 17
- Views: 2885
Adventure Creator 1.44a Update
Thanks Tony! Looks like that worked. I was also wondering, is Dialogue System compatible with a Unity WebGL build? I attempted a build today and for some reason none of the dialogue shows up like it does in the Editor. The only thing that actually pops up is the portion of the UI that is meant for t...