Search found 4 matches

by TrisagionGames
Fri Jul 21, 2023 11:11 pm
Forum: Dialogue System for Unity
Topic: Start Dialogue UI On
Replies: 3
Views: 289

Re: Start Dialogue UI On

Hi Tony, thanks for the reply, So far I can get everything to stay open once it has started, but the Dialogue Panel and it's children still begin inactive in the hierarchy. Standard Dialogue UI: https://cdn.discordapp.com/attachments/816017080440061955/1132146903182737538/dpanel.JPG Dialogue Panel's...
by TrisagionGames
Thu Jul 20, 2023 11:53 pm
Forum: Dialogue System for Unity
Topic: Start Dialogue UI On
Replies: 3
Views: 289

Start Dialogue UI On

Hello, Sorry if this is a dumb question, but I can't seem to figure out how to start on and keep on a dialogue UI. I've tried: 1. Removing the Animator component of the main UI Panel 2. Setting the UI Panel's Start State to "Open" 3. UI Panel Deactivate On Hidden to "false" 4. St...
by TrisagionGames
Wed Jun 14, 2023 2:40 pm
Forum: Dialogue System for Unity
Topic: Display Controller Glyph In-Line
Replies: 3
Views: 411

Re: Display Controller Glyph In-Line

Yes that is correct, thank you!
by TrisagionGames
Wed Jun 14, 2023 12:10 pm
Forum: Dialogue System for Unity
Topic: Display Controller Glyph In-Line
Replies: 3
Views: 411

Display Controller Glyph In-Line

Piggybacking off this thread: https://pixelcrushers.com/phpbb/viewtopic.php?f=3&t=7085&p=38787&hilit=controller+button#p38787 , I was wondering if it was possible to display a controller glyph in-line? E.g.: "Press [A] to Jump", which could dynamically change to "Press [Sp...