Search found 4 matches
- Fri Jul 21, 2023 11:11 pm
- Forum: Dialogue System for Unity
- Topic: Start Dialogue UI On
- Replies: 3
- Views: 308
Re: Start Dialogue UI On
Hi Tony, thanks for the reply, So far I can get everything to stay open once it has started, but the Dialogue Panel and it's children still begin inactive in the hierarchy. Standard Dialogue UI: https://cdn.discordapp.com/attachments/816017080440061955/1132146903182737538/dpanel.JPG Dialogue Panel's...
- Thu Jul 20, 2023 11:53 pm
- Forum: Dialogue System for Unity
- Topic: Start Dialogue UI On
- Replies: 3
- Views: 308
Start Dialogue UI On
Hello, Sorry if this is a dumb question, but I can't seem to figure out how to start on and keep on a dialogue UI. I've tried: 1. Removing the Animator component of the main UI Panel 2. Setting the UI Panel's Start State to "Open" 3. UI Panel Deactivate On Hidden to "false" 4. St...
- Wed Jun 14, 2023 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Display Controller Glyph In-Line
- Replies: 3
- Views: 454
Re: Display Controller Glyph In-Line
Yes that is correct, thank you!
- Wed Jun 14, 2023 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Display Controller Glyph In-Line
- Replies: 3
- Views: 454
Display Controller Glyph In-Line
Piggybacking off this thread: https://pixelcrushers.com/phpbb/viewtopic.php?f=3&t=7085&p=38787&hilit=controller+button#p38787 , I was wondering if it was possible to display a controller glyph in-line? E.g.: "Press [A] to Jump", which could dynamically change to "Press [Sp...