Search found 55 matches

by ds2497
Fri Oct 25, 2024 11:42 am
Forum: Dialogue System for Unity
Topic: Link to a START entry with RandomizeNextEntry
Replies: 5
Views: 165

Re: Link to a START entry with RandomizeNextEntry

After carefully reviewing the example, I discovered that I had "Stop Evaluation At First Valid" checked, which was causing things to not work as expected.

Thank you very much for the help!
by ds2497
Fri Oct 25, 2024 9:40 am
Forum: Dialogue System for Unity
Topic: Link to a START entry with RandomizeNextEntry
Replies: 5
Views: 165

Re: Link to a START entry with RandomizeNextEntry

Hi, I've tried placing RandomizeNextEntry() in the script section of the <START> node, but it’s not working—it still only displays the first dialogue entry. Additionally, could you explain a bit more about group nodes?
by ds2497
Fri Oct 25, 2024 4:47 am
Forum: Dialogue System for Unity
Topic: Link to a START entry with RandomizeNextEntry
Replies: 5
Views: 165

Link to a START entry with RandomizeNextEntry

Hello, Tony! I’d like the NPC to say a random goodbye line at the end of a conversation. To achieve this, I created a conversation called "Goodbye," where the START dialogue entry connects to N different goodbye entries. I’ve used RandomizeNextEntry() in the Sequence of the START dialogue ...
by ds2497
Sun Oct 20, 2024 5:24 am
Forum: Dialogue System for Unity
Topic: Disable a specific response button
Replies: 9
Views: 254

Re: Disable a specific response button

The overridden method ShowResponses works great! Just a small correction—the last line of the code should be written like this...

Code: Select all

base.ShowResponses(subtitle, responses, target);

Thank you so much for the help!
by ds2497
Fri Oct 18, 2024 11:34 pm
Forum: Dialogue System for Unity
Topic: Disable a specific response button
Replies: 9
Views: 254

Re: Disable a specific response button

Hi Tony, I've updated DS to version 2.2.48, but the same error still appears. Here are some screenshots from my dialogue settings. Please let me know if I need to provide any additional information to help you find the source of the problem. This is the parent dialogue entry that links to other entr...
by ds2497
Fri Oct 18, 2024 6:27 am
Forum: Dialogue System for Unity
Topic: Disable a specific response button
Replies: 9
Views: 254

Re: Disable a specific response button

Hi, Set that dialogue entry's Conditions. For example: Menu Text : "Buy a laser pistol [50 credits]" Conditions : Variable["Credits"] >= 50 Then tick the Dialogue Manager GameObject's Display Settings > Input Settings > Include Invalid Entries. This will tell the Dialogue System...
by ds2497
Tue Jun 18, 2024 11:27 pm
Forum: Love/Hate
Topic: Report with selected witnesses
Replies: 1
Views: 1134

Report with selected witnesses

Hi there, Currently, I have a global faction manager in my game, but due to a requirement change, I want only the person involved in an event to experience an affinity change. I was wondering if I could make deeds judged only by the person affected or by selected witnesses. For instance, if the play...
by ds2497
Mon Mar 25, 2024 4:36 pm
Forum: Dialogue System for Unity
Topic: List all letters/characters
Replies: 3
Views: 415

Re: List all letters/characters

Thank you very much!
by ds2497
Sun Mar 24, 2024 10:18 am
Forum: Dialogue System for Unity
Topic: List all letters/characters
Replies: 3
Views: 415

List all letters/characters

Hello, So, I've got this translation thing going on for my game, and it's got Chinese and Japanese in it. I'm using Text Mesh Pro, and now I need to list out all the letters/characters that pop up. I vaguely remember there was a feature in the Unity Dialogue System that could do this, but for the li...
by ds2497
Wed Jan 24, 2024 10:11 am
Forum: Dialogue System for Unity
Topic: Multiple usables in range
Replies: 3
Views: 652

Re: Multiple usables in range

My bad... I might have made a mistake in my code while overriding the method...things went back to normal again when I commented out my code. The code from version 2.2.42 works fine.

Thanks for the quick reply!