Search found 13 matches
- Sun Aug 27, 2023 7:50 am
- Forum: Dialogue System for Unity
- Topic: scriptable objects and conditions
- Replies: 3
- Views: 233
Re: scriptable objects and conditions
Thanks for the quick reply, Tony. Could you go into a bit more detail about how to do this? (specifically writing 'methods') - or if not, direct me to some resource that may help me better understand? Ultimately, all I really need to do is check if a scriptable objects value is above a certain value...
- Sat Aug 26, 2023 2:35 pm
- Forum: Dialogue System for Unity
- Topic: scriptable objects and conditions
- Replies: 3
- Views: 233
scriptable objects and conditions
Hi! On the suggestion of Tony Li, I'm using scriptable objects to track certain variables (specifically skills) with numbers attached to them. These obviously are kept separately from the variables in the dialogue system interface. If I want to simply reference them in conversation conditions or use...
- Mon Jul 24, 2023 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Re: Autoscroll not working how I assumed
Sorry if I wasn't super clear! You guessed correctly, that's exactly what I wanted and it worked perfectly. Thanks for your patience!
- Sun Jul 23, 2023 3:38 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Re: Autoscroll not working how I assumed
Thanks! I managed to get it into my project. Any tips on the point below? I still have the issue where each new line in the textbox causes it to change size, which is what I meant by non-destructively undoing the autoscroll? I've tried just disabled autoscroll and/or deleting the sizer text object b...
- Sun Jul 23, 2023 1:19 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Re: Autoscroll not working how I assumed
In fact, I may have beefed it - I've messed around with the setting and now the dialogue is very much not working as intended. If possible, would you mind having a look to see what exactly I've done wrong? I'd undo but I've saved since and this is my last backup. Link to project: https://drive.googl...
- Sun Jul 23, 2023 1:05 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Re: Autoscroll not working how I assumed
That's great! The text now is centred at the bottom - I had a feeling the solution would be something simple like that, I'm just new to a lot of basic Unity concepts. I still have the issue where each new line in the textbox causes it to change size, which is what I meant by non-destructively undoin...
- Sat Jul 22, 2023 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Re: Autoscroll not working how I assumed
Hi, So I understand correctly: Currently the auto-scroll scrolls up line by line. You instead want to immediately scroll up the full amount of text, which the typewriter will fill as it types? If that's correct, turn off auto-scroll. Configure the typewriter effect's OnCharacter() UnityEvent to set...
- Wed Jul 19, 2023 12:47 pm
- Forum: Dialogue System for Unity
- Topic: Autoscroll not working how I assumed
- Replies: 10
- Views: 889
Autoscroll not working how I assumed
Hi! I'm trying to get my scrolling text interface to behave similarly to Disco Elysium, where each new line pushes the existing text upwards to make space for the new block of dialogue. Video for reference: https://www.youtube.com/watch?v=0160LYaFyME&ab_channel=ArdentVision I followed a tutorial...
- Mon Jun 19, 2023 10:22 am
- Forum: Dialogue System for Unity
- Topic: Skillcheck Modifiers
- Replies: 14
- Views: 2265
Re: Skillcheck Modifiers
Hi, I changed the approach to something that may be simpler. Here's an example: DS_AdvancedSkillCheckExample_2023-06-18.unitypackage There are multiple moving parts. First, there's a Skill ScriptableObject asset that defines a single skill such as Strength or Perception. using UnityEngine; /// <sum...
- Sat Jun 17, 2023 5:27 am
- Forum: Dialogue System for Unity
- Topic: Skillcheck Modifiers
- Replies: 14
- Views: 2265
Re: Skillcheck Modifiers
What would be your ideal workflow? You can add custom fields to dialogue entries. For example, you could add a Skill Check field that's a custom field type -- maybe a dropdown with values of None, Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma -- and a Required Skill Roll val...