Search found 22 matches
- Wed Apr 03, 2024 1:40 pm
- Forum: Dialogue System for Unity
- Topic: VN - Mini-games between Dialogue entries
- Replies: 1
- Views: 118
VN - Mini-games between Dialogue entries
Hello, (First of all, sorry that I am opening several topics, but I believe that it will help people later to search if they face a similar problem!) I am working a visual novel game that has several dialogues. One of the ideas is that some choices could lead players to a mini-game. Imagine the foll...
- Wed Apr 03, 2024 10:48 am
- Forum: Dialogue System for Unity
- Topic: Visual Novel Inconsistent Behaviour
- Replies: 3
- Views: 137
Re: Visual Novel Inconsistent Behaviour
Hello,
Yeah, I saw that it would be an option.
But is there any way to keep the current way and have a consistent behaviour?
Many Thanks
Cussa
Yeah, I saw that it would be an option.
But is there any way to keep the current way and have a consistent behaviour?
Many Thanks
Cussa
- Wed Apr 03, 2024 9:31 am
- Forum: Dialogue System for Unity
- Topic: Visual Novel - Select Subtitle Panel for whole conversation
- Replies: 3
- Views: 236
Re: Visual Novel - Select Subtitle Panel for whole conversation
Thanks. The SetPanel was probably what I was looking for.
- Wed Apr 03, 2024 6:41 am
- Forum: Dialogue System for Unity
- Topic: Git gets all changes in the dialogues
- Replies: 1
- Views: 191
Git gets all changes in the dialogues
Because of the way the tool is created, any change in the layout (x, y or zoom), it will be sent to git as a change. This means that if more than one person is working on the database dialogue, there will be several conflicts to be resolved. Is there any possible solution for this case? Or is there ...
- Wed Apr 03, 2024 6:13 am
- Forum: Dialogue System for Unity
- Topic: Visual Novel - Select Subtitle Panel for whole conversation
- Replies: 3
- Views: 236
Visual Novel - Select Subtitle Panel for whole conversation
Hello, I am developing a game here and I am using the Visual Novel Framework. I have a situation where in one of my conversations, I want a NPC to use the Subtitle panel 2, instead of the default for NPCs (0). I saw that I could add the mark-up to the conversation to have it show in the panel, but t...
- Wed Apr 03, 2024 5:42 am
- Forum: Dialogue System for Unity
- Topic: Visual Novel Inconsistent Behaviour
- Replies: 3
- Views: 137
Visual Novel Inconsistent Behaviour
Hello, I am working on a game here and I am facing some inconsistent behaviour that I would like to check if I am doing something wrong. I edited the "example" dialogue to see if I was doing something wrong. Here is a similar conversation from what I have right now. https://i.imgur.com/L5E...
- Sat Jul 08, 2023 11:12 am
- Forum: Dialogue System for Unity
- Topic: [solved] VN - disable certain responses
- Replies: 9
- Views: 985
Re: [solved] VN - disable certain responses
Hi, Sorry for reopening this topic. After some discussion with the team, we are probably going to something similar to this thread https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1147&hilit=Invalid#p6114 as the writer wants to have the ability to define both Visible and Enable condit...
- Fri Jul 07, 2023 3:37 am
- Forum: Dialogue System for Unity
- Topic: [solved] VN - disable certain responses
- Replies: 9
- Views: 985
Re: VN - disable certain responses
Ok! That worked! Many thanks
- Thu Jul 06, 2023 4:58 pm
- Forum: Dialogue System for Unity
- Topic: VN - "Center on currenty Entry" possible bug
- Replies: 14
- Views: 1466
Re: VN - "Center on currenty Entry" possible bug
Perfect! That worked! Many thanks!
- Thu Jul 06, 2023 4:38 pm
- Forum: Dialogue System for Unity
- Topic: [solved] VN - disable certain responses
- Replies: 9
- Views: 985
Re: VN - disable certain responses
In the Dialogue System > Dialogue UI, I am using the Visual Novel Dialogue UI Screenshot 2023-07-06 213344.png This is a prefab that comes with the VN Framework. This GameObject has a component Standard Dialogue UI. So, I created a new class that inherits the StandardDialogueUI, and used the methods...