Search found 38 matches

by Luseya
Wed May 28, 2025 11:04 am
Forum: Dialogue System for Unity
Topic: Best Practice for Setting up All Dialogue Nodes with the Same Settings?
Replies: 3
Views: 3522

Best Practice for Setting up All Dialogue Nodes with the Same Settings?

Hello! I was wondering what the best approach would be to set up all dialogue nodes with the same settings, meaning that, whenever I create a dialogue node, it would automatically have specific conditions, scripts, or events attached to it. The context is that for my game, whenever the Player talks ...
by Luseya
Thu May 22, 2025 7:51 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] UI Button in Selector Elements UI Not Working
Replies: 7
Views: 23876

Re: UI Button in Selector Elements UI Not Working

Hi Tony, This is so embarrassing, but I realized the cause of the issue was that I had a button component on both the button AND on the text inside it. I have no idea how I managed to do that :roll: Anyway, it is working now as expected. Thank you for your help! Your explanation of (Last Check: None...
by Luseya
Wed May 21, 2025 4:22 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] UI Button in Selector Elements UI Not Working
Replies: 7
Views: 23876

Re: UI Button in Selector Elements UI Not Working

Hi Tony, The Dialogue System Trigger's Conditions section shows "(Last Check: None)" which should be correct since there are no specific conditions to trigger this conversation. In the Console, I don't see "Dialogue System: Dialogue System Trigger is firing OnUse" - That's the pa...
by Luseya
Wed May 21, 2025 11:09 am
Forum: Dialogue System for Unity
Topic: [SOLVED] UI Button in Selector Elements UI Not Working
Replies: 7
Views: 23876

Re: UI Button in Selector Elements UI Not Working

Hi Tony,

I don't see any errors or warnings in the Console window, and after ticking on the Debug setting, nothing shows up in the Console window when I click the UI button. Seems like it's just not working at all :/
by Luseya
Wed May 21, 2025 12:11 am
Forum: Dialogue System for Unity
Topic: [SOLVED] UI Button in Selector Elements UI Not Working
Replies: 7
Views: 23876

[SOLVED] UI Button in Selector Elements UI Not Working

Hello! I customized the UI Selector Elements so that a small menu appears when the Player approaches an NPC. They have different interact options (have a casual chat, apologize for something, etc.) I added these buttons to the Main Selector Panel and added the Dialogue System Trigger component to th...
by Luseya
Thu May 15, 2025 7:53 pm
Forum: Dialogue System for Unity
Topic: Question About Conversation Clips in Unity Timeline
Replies: 15
Views: 31638

Re: Question About Conversation Clips in Unity Timeline

Once again, you've come to the rescue! Thank you so much :)
by Luseya
Wed May 14, 2025 9:01 am
Forum: Dialogue System for Unity
Topic: Question About Conversation Clips in Unity Timeline
Replies: 15
Views: 31638

Re: Question About Conversation Clips in Unity Timeline

Hello! Are all 4 of these steps supposed to happen in a single timeline? Yes, all 4 of those steps are supposed to happen in a single timeline. How does the player choose to investigate? Through a conversation, selecting a response menu button? Yes, the Player chooses to investigate through a conver...
by Luseya
Tue May 13, 2025 8:19 pm
Forum: Dialogue System for Unity
Topic: Question About Conversation Clips in Unity Timeline
Replies: 15
Views: 31638

Re: Question About Conversation Clips in Unity Timeline

Hi Tony! I actually have one more question related to this. During my cutscene, I have a Player Response Menu, and I read this part of the manual: "You can use [the Continue Conversation clips] to control the pace of conversations that don't involve player response menus. (You can't control the...
by Luseya
Thu May 08, 2025 7:59 pm
Forum: Dialogue System for Unity
Topic: Question About Conversation Clips in Unity Timeline
Replies: 15
Views: 31638

Re: Question About Conversation Clips in Unity Timeline

Hi Tony!

Thank you so much! It works exactly as expected with the new component. Thank you so much for taking the time to go through this with me :)