Search found 38 matches
- Sat May 31, 2025 4:21 pm
- Forum: Dialogue System for Unity
- Topic: Best Practice for Setting up All Dialogue Nodes with the Same Settings?
- Replies: 3
- Views: 3528
Re: Best Practice for Setting up All Dialogue Nodes with the Same Settings?
Okay got it! Thanks Tony!
- Wed May 28, 2025 11:04 am
- Forum: Dialogue System for Unity
- Topic: Best Practice for Setting up All Dialogue Nodes with the Same Settings?
- Replies: 3
- Views: 3528
Best Practice for Setting up All Dialogue Nodes with the Same Settings?
Hello! I was wondering what the best approach would be to set up all dialogue nodes with the same settings, meaning that, whenever I create a dialogue node, it would automatically have specific conditions, scripts, or events attached to it. The context is that for my game, whenever the Player talks ...
- Thu May 22, 2025 7:51 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] UI Button in Selector Elements UI Not Working
- Replies: 7
- Views: 23884
Re: UI Button in Selector Elements UI Not Working
Hi Tony, This is so embarrassing, but I realized the cause of the issue was that I had a button component on both the button AND on the text inside it. I have no idea how I managed to do that :roll: Anyway, it is working now as expected. Thank you for your help! Your explanation of (Last Check: None...
- Wed May 21, 2025 4:22 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] UI Button in Selector Elements UI Not Working
- Replies: 7
- Views: 23884
Re: UI Button in Selector Elements UI Not Working
Hi Tony, The Dialogue System Trigger's Conditions section shows "(Last Check: None)" which should be correct since there are no specific conditions to trigger this conversation. In the Console, I don't see "Dialogue System: Dialogue System Trigger is firing OnUse" - That's the pa...
- Wed May 21, 2025 11:09 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] UI Button in Selector Elements UI Not Working
- Replies: 7
- Views: 23884
Re: UI Button in Selector Elements UI Not Working
Hi Tony,
I don't see any errors or warnings in the Console window, and after ticking on the Debug setting, nothing shows up in the Console window when I click the UI button. Seems like it's just not working at all :/
I don't see any errors or warnings in the Console window, and after ticking on the Debug setting, nothing shows up in the Console window when I click the UI button. Seems like it's just not working at all :/
- Wed May 21, 2025 12:11 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] UI Button in Selector Elements UI Not Working
- Replies: 7
- Views: 23884
[SOLVED] UI Button in Selector Elements UI Not Working
Hello! I customized the UI Selector Elements so that a small menu appears when the Player approaches an NPC. They have different interact options (have a casual chat, apologize for something, etc.) I added these buttons to the Main Selector Panel and added the Dialogue System Trigger component to th...
- Thu May 15, 2025 7:53 pm
- Forum: Dialogue System for Unity
- Topic: Question About Conversation Clips in Unity Timeline
- Replies: 15
- Views: 31657
Re: Question About Conversation Clips in Unity Timeline
Once again, you've come to the rescue! Thank you so much 

- Wed May 14, 2025 9:01 am
- Forum: Dialogue System for Unity
- Topic: Question About Conversation Clips in Unity Timeline
- Replies: 15
- Views: 31657
Re: Question About Conversation Clips in Unity Timeline
Hello! Are all 4 of these steps supposed to happen in a single timeline? Yes, all 4 of those steps are supposed to happen in a single timeline. How does the player choose to investigate? Through a conversation, selecting a response menu button? Yes, the Player chooses to investigate through a conver...
- Tue May 13, 2025 8:19 pm
- Forum: Dialogue System for Unity
- Topic: Question About Conversation Clips in Unity Timeline
- Replies: 15
- Views: 31657
Re: Question About Conversation Clips in Unity Timeline
Hi Tony! I actually have one more question related to this. During my cutscene, I have a Player Response Menu, and I read this part of the manual: "You can use [the Continue Conversation clips] to control the pace of conversations that don't involve player response menus. (You can't control the...
- Thu May 08, 2025 7:59 pm
- Forum: Dialogue System for Unity
- Topic: Question About Conversation Clips in Unity Timeline
- Replies: 15
- Views: 31657
Re: Question About Conversation Clips in Unity Timeline
Hi Tony!
Thank you so much! It works exactly as expected with the new component. Thank you so much for taking the time to go through this with me
Thank you so much! It works exactly as expected with the new component. Thank you so much for taking the time to go through this with me
