Search found 21 matches
- Fri Mar 28, 2025 6:26 am
- Forum: Dialogue System for Unity
- Topic: Tag for old responses-question
- Replies: 1
- Views: 7126
Tag for old responses-question
Hi! I've got a question about the function that colors displayed dialogue options with an emphasis color. So, we'd like to keep the ' [em#] tag for old responses ' ticked in the dialogue manager, but would also like to have an option to keep some dialogue options from getting the em tag , even if th...
- Thu Feb 20, 2025 8:12 am
- Forum: Dialogue System for Unity
- Topic: Listing quest items in an entry
- Replies: 3
- Views: 2567
Re: Listing quest items in an entry
Didn't have the time to test the check mark yet but other than that, it works like a charm! Should've thought about that myself :D Further question: when I have the three item-fetching states as successes, how could I then trigger a fourth state—the one telling me to return the quest after I have al...
- Thu Feb 13, 2025 9:15 am
- Forum: Dialogue System for Unity
- Topic: Listing quest items in an entry
- Replies: 3
- Views: 2567
Listing quest items in an entry
I have this quest where you collect a list of objects in an order of your choosing. How could I have the quest tracker hud display the quest entry and under it, the the items I have to collect? Something Like this: { Quest name Quest description Quest item 1 [not checked] Quest item 2 [not checked] ...
- Mon Jan 20, 2025 10:52 am
- Forum: Dialogue System for Unity
- Topic: Bark Problem
- Replies: 1
- Views: 885
Bark Problem
So there's this specific problem: I have a barker on the scene and a trigger that turns it off when entering a room (and back on when exiting the room). If I trigger the bark once and then disable and enable the game object containing the barker again, it won't show up again. Has this ever appeared ...
- Fri Jan 17, 2025 4:55 pm
- Forum: Dialogue System for Unity
- Topic: Speaker name duplicate problem
- Replies: 3
- Views: 725
Re: Speaker name duplicate problem
Okay, so, I unticked the "Add speaker name" box from the Standard UI subtitle Panel, and then, in the Dialogue Actor component (see pic below), I ticked the "Set Subtitle Color" and "Apply color to Prepended name" boxes, turned the text black, and ta-da, it's working :D...
- Fri Jan 17, 2025 6:43 am
- Forum: Dialogue System for Unity
- Topic: Speaker name duplicate problem
- Replies: 3
- Views: 725
Speaker name duplicate problem
Hi! For some reason, when we updated the dialogue system, our Actor names started appearing twice at the start of the text sequence. Any idea, why is that?
I attached an image to showcase the problem.
Thank you!

Thank you!
- Tue Jun 11, 2024 4:30 am
- Forum: Dialogue System for Unity
- Topic: Pausing typewriter mid sentence
- Replies: 1
- Views: 751
Pausing typewriter mid sentence
Hi! We're trying to figure out how to execute the following There's this narrator part where text appears on the screen. Then it pauses and the player would pick a option on how to continue the story. Example: Narrator: "I'm Mike. My childhood was...(pause and waits for player input)" a. g...
- Mon Apr 15, 2024 2:53 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 736
Re: Quest entry change
Yeah I don't know how I missed that setting a quest entry has its own field. I works now! Thanks for pointing that out! 

- Fri Apr 12, 2024 4:32 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 736
Quest entry change
Hi. I'm trying to do this thing when I accept a quest that it would have the first entry shown in the quest tracker and when I do what the first entry tells me to do it changes to success the second entry to active. I tried to look for a solution in the forums but couldn't get it to work myself. Whe...
- Wed Feb 21, 2024 5:26 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 3974
Re: Conversation portrait animations
I sent you the project via email. Thanks!