Search found 21 matches

by Oskar
Fri Mar 28, 2025 6:26 am
Forum: Dialogue System for Unity
Topic: Tag for old responses-question
Replies: 1
Views: 7115

Tag for old responses-question

Hi! I've got a question about the function that colors displayed dialogue options with an emphasis color. So, we'd like to keep the ' [em#] tag for old responses ' ticked in the dialogue manager, but would also like to have an option to keep some dialogue options from getting the em tag , even if th...
by Oskar
Thu Feb 20, 2025 8:12 am
Forum: Dialogue System for Unity
Topic: Listing quest items in an entry
Replies: 3
Views: 2567

Re: Listing quest items in an entry

Didn't have the time to test the check mark yet but other than that, it works like a charm! Should've thought about that myself :D Further question: when I have the three item-fetching states as successes, how could I then trigger a fourth state—the one telling me to return the quest after I have al...
by Oskar
Thu Feb 13, 2025 9:15 am
Forum: Dialogue System for Unity
Topic: Listing quest items in an entry
Replies: 3
Views: 2567

Listing quest items in an entry

I have this quest where you collect a list of objects in an order of your choosing. How could I have the quest tracker hud display the quest entry and under it, the the items I have to collect? Something Like this: { Quest name Quest description Quest item 1 [not checked] Quest item 2 [not checked] ...
by Oskar
Mon Jan 20, 2025 10:52 am
Forum: Dialogue System for Unity
Topic: Bark Problem
Replies: 1
Views: 885

Bark Problem

So there's this specific problem: I have a barker on the scene and a trigger that turns it off when entering a room (and back on when exiting the room). If I trigger the bark once and then disable and enable the game object containing the barker again, it won't show up again. Has this ever appeared ...
by Oskar
Fri Jan 17, 2025 4:55 pm
Forum: Dialogue System for Unity
Topic: Speaker name duplicate problem
Replies: 3
Views: 725

Re: Speaker name duplicate problem

Okay, so, I unticked the "Add speaker name" box from the Standard UI subtitle Panel, and then, in the Dialogue Actor component (see pic below), I ticked the "Set Subtitle Color" and "Apply color to Prepended name" boxes, turned the text black, and ta-da, it's working :D...
by Oskar
Fri Jan 17, 2025 6:43 am
Forum: Dialogue System for Unity
Topic: Speaker name duplicate problem
Replies: 3
Views: 725

Speaker name duplicate problem

Hi! For some reason, when we updated the dialogue system, our Actor names started appearing twice at the start of the text sequence. Any idea, why is that? :D I attached an image to showcase the problem.

Thank you!
by Oskar
Tue Jun 11, 2024 4:30 am
Forum: Dialogue System for Unity
Topic: Pausing typewriter mid sentence
Replies: 1
Views: 751

Pausing typewriter mid sentence

Hi! We're trying to figure out how to execute the following There's this narrator part where text appears on the screen. Then it pauses and the player would pick a option on how to continue the story. Example: Narrator: "I'm Mike. My childhood was...(pause and waits for player input)" a. g...
by Oskar
Mon Apr 15, 2024 2:53 am
Forum: Dialogue System for Unity
Topic: Quest entry change
Replies: 3
Views: 736

Re: Quest entry change

Yeah I don't know how I missed that setting a quest entry has its own field. I works now! Thanks for pointing that out! :D
by Oskar
Fri Apr 12, 2024 4:32 am
Forum: Dialogue System for Unity
Topic: Quest entry change
Replies: 3
Views: 736

Quest entry change

Hi. I'm trying to do this thing when I accept a quest that it would have the first entry shown in the quest tracker and when I do what the first entry tells me to do it changes to success the second entry to active. I tried to look for a solution in the forums but couldn't get it to work myself. Whe...
by Oskar
Wed Feb 21, 2024 5:26 am
Forum: Dialogue System for Unity
Topic: Conversation portrait animations
Replies: 17
Views: 3974

Re: Conversation portrait animations

I sent you the project via email. Thanks!