Hello! :) Is it possible to have enums when registering a custom Lua function? e.g. public enum ShopType { general, card, cardDiscard, randomCard, randomItem, ingredient, randomIngredient, armour, } public ShopType shopType; Lua.RegisterFunction(nameof(TriggerShop), this, SymbolExtensions.GetMethodI...
I re-imported and moved the "editor default resources" folder, so the icons exist, but still same problemo with the WaitForMessage not waiting for message
Ok sweet! The WaitForMessage part of the problemo seems to still be present. Where a = instantiate a button, and b = player presses button, which sends message "continueConversation". wait.jpg The dialogue doesn't seem to WaitForMessage regardless of above (dialogue window persists and dia...
I'm getting this warning (and same for PushConversation): Dialogue System: Can't find any built-in sequencer command named PopConversationPosition() or a sequencer command component named SequencerCommandPopConversationPosition() UnityEngine.Debug:LogWarning (object) PixelCrushers.DialogueSystem.Seq...