Search found 38 matches
- Wed Nov 22, 2023 6:22 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 1175
Re: Triggering Animation Changes for characters using Dialog Entry Variables
Thanks for the detailed response, Tony! I believe you answered most of my questions, though I'm still having some difficulty with getting the basic PlayerName change working. I just want to have the player input their name, which then updates their display name in-game. I probably can't update the a...
- Tue Nov 21, 2023 7:40 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 1175
Re: Triggering Animation Changes for characters using Dialog Entry Variables
As a sub-question, I've been trying to get a name input field working using the guide posted here: https://pixelcrushers.com/phpbb/viewtopic.php?f=3&t=6338 But I'm having some difficulty understanding some parts of it, specifically how to refer to an Actor's display name using markup. It says to...
- Tue Nov 21, 2023 6:51 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 1175
Triggering Animation Changes for characters using Dialog Entry Variables
Hi, just got a few questions on how to best make use of custom fields to trigger animations! To briefly summarize my circumstances, I've got a few basic, simple animations (they're just different expressions, so not quite animations outside of bobbing up and down) for my characters. I also have two ...
- Wed Nov 01, 2023 8:41 am
- Forum: Dialogue System for Unity
- Topic: Best way to keep track of played Conversations?
- Replies: 1
- Views: 353
Best way to keep track of played Conversations?
Hi! There's two things I want to create in particular, but I'll describe the first one first. I'm currently building a game that has two primary means of displaying NPC conversations - through randomly playing conversations at a table, and conversations elsewhere which are reminiscent of the Fire Em...
- Mon Sep 11, 2023 8:02 am
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
The DialogueActor component registers itself with the Dialogue System in OnEnable(), overriding any Dialogue Actor that may have previously registered under the same actor name. It unregisters itself in OnDisable(). Ahh, okay, that would explain it - though I'm not quite sure how to resolve it. To ...
- Sun Sep 10, 2023 10:45 am
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
Hey again, progress is still going pretty well! I have encountered a few problems however - - For some reason, my script can't recognise any objects in the scene with the right DialogueActors for the OnConversationLine function. It can still return the right ID and name of the speaker, but even when...
- Mon Sep 04, 2023 11:11 pm
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
Hi Tony! Thanks again for the assistance! I've currently been going with option 2 here due to the infrastructure of the NPCs who rely on the subtitle system. Things have been going very well and the implementation of the OnConversationLine function has been exactly what I'm looking for! I've been re...
- Sun Sep 03, 2023 10:28 am
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
You not not want to use mumblespeak tied to the typewriter effect. For each subtitle, you want to determine the subtitle's mood (good, neutral, bad) and play a single sound associated with that mood. You also want to automatically trigger animation changes on the characters' avatars, not their port...
- Sat Sep 02, 2023 2:50 am
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
If you want to play different audio clips for each actor, see How To: Vary Character Mumble Speak With Typewriter Effect . --- To play a single audio clip when the typewriter starts, add a script with an OnConversationLine() method to the actor. Something like: using UnityEngine; using PixelCrusher...
- Fri Jul 14, 2023 3:03 am
- Forum: Dialogue System for Unity
- Topic: Beginner trying to understand Conversations & NPCs talking to Each Other
- Replies: 26
- Views: 3527
Re: Beginner trying to understand Conversations & NPCs talking to Each Other
Hi, I've figured out the root cause of the problem; the sorting layers of the Bark UI. In my scene, I've got three layers - default, Player and UI. I want the bark to appear on the UI Layer, as they're being spoken by objects that are on the Player's sorting layer. The issue is, when I click into th...