Search found 47 matches
- Sat Jan 20, 2024 6:01 pm
- Forum: Dialogue System for Unity
- Topic: Effective way to switch Dialog UI?
- Replies: 5
- Views: 1936
Effective way to switch Dialog UI?
Hi, so in the current game I'm developing, there are two sections - sections at a table where conversations play automatically, and different sections more akin to visual novels where the text goes by one at a time/scenes change after text advances. My question is: - How do I 'change' the current Di...
- Tue Dec 12, 2023 3:31 am
- Forum: Dialogue System for Unity
- Topic: Conversation End, Pausing Convos with Timescale and calling C# Script Functions
- Replies: 3
- Views: 5864
Conversation End, Pausing Convos with Timescale and calling C# Script Functions
Hello, I've got a few brief questions here: - If I want to wait until a conversation has finished playing, what's the best way of going about it? I know there's an OnConversationEnd function in the dialogue system, but I don't know how to hook it up to the most recently played conversation, for exam...
- Tue Dec 12, 2023 2:57 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 22647
Re: Barks seem to ignore a branch?
Much thanks for the response and solution, things seem working better now!
- Mon Dec 11, 2023 8:34 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 22647
Re: Barks seem to ignore a branch?
Okay, I've sent my example project over, hopefully everything will work. If not, please let me know and I'll attempt re-sending the project files.
- Sun Dec 10, 2023 12:12 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 22647
Re: Barks seem to ignore a branch?
Hmm, I double checked but the nodes still have normal priority through all of them. Irritatingly, this problem is still present across pretty much every 3-branch bark I've made. I'm genuinely unsure what could be causing it, but besides working around it by adding a dummy '1' node to every bark, are...
- Sat Dec 09, 2023 7:10 pm
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 22647
Re: Barks seem to ignore a branch?
Okay, I updated my dialogue manager, which didn't fix the problem but I did do some further testing. For whatever reason, the barks seem to specifically always ignore what the '1' link is in the priority. Even though I deleted and remade the node in question, the 'ignored' node is always the one wit...
- Sat Dec 09, 2023 8:50 am
- Forum: Dialogue System for Unity
- Topic: Barks seem to ignore a branch?
- Replies: 10
- Views: 22647
Barks seem to ignore a branch?
Hi, simple question; but why does my barker only seem to return the 2nd and 3rd branches of my bark conversation? I've got a very basic bark going on, simply just a three-branch conversation of one line each. I doublechecked, but all three nodes have normal priority. Giving the first node higher pri...
- Tue Nov 28, 2023 9:22 am
- Forum: Dialogue System for Unity
- Topic: Best way to display a tutorial image in the middle of a conversation?
- Replies: 3
- Views: 1490
Re: Best way to display a tutorial image in the middle of a conversation?
Hi, this mostly works great! But there is a bit of an issue where the dialog doesn't go away when the popup is spawned. While I can shift things around by changing the canvas layering, the main issue is that the dialog's still very, very noticeable whether it's above or under the popup. I tried maki...
- Sun Nov 26, 2023 8:33 am
- Forum: Dialogue System for Unity
- Topic: Best way to display a tutorial image in the middle of a conversation?
- Replies: 3
- Views: 1490
Best way to display a tutorial image in the middle of a conversation?
Hi, please excuse me for asking a basic question, but what is the best way to show a pop-up tutorial message during a conversation, resuming the conversation when the popup is closed? Off the cuff, I was considering 'brute forcing' it by just having one conversation, playing that, then when that con...
- Wed Nov 22, 2023 6:22 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 2871
Re: Triggering Animation Changes for characters using Dialog Entry Variables
Thanks for the detailed response, Tony! I believe you answered most of my questions, though I'm still having some difficulty with getting the basic PlayerName change working. I just want to have the player input their name, which then updates their display name in-game. I probably can't update the a...