Search found 4 matches

by aallenfx
Tue Oct 01, 2024 12:09 pm
Forum: Dialogue System for Unity
Topic: Lua and C#
Replies: 3
Views: 101

Re: Lua and C#

Hey, Awesome, that helped alot. My follow up question would be, is it possible to pause a branch then continue it once a C# condition is fulfilled? The "Then hand them over" triggers a "Item Window" class which lets the player place in an item through the UI. Then it would execut...
by aallenfx
Mon Sep 30, 2024 8:49 pm
Forum: Dialogue System for Unity
Topic: Lua and C#
Replies: 3
Views: 101

Lua and C#

Hey, I'm trying setup a dialogue tree that checks an external C# class. For example the players choice executes code. I want to check if the player has an item in my c# class but communicate this to the dialogue system's current conversation. What would the syntax be for checking a c# class? I haven...
by aallenfx
Tue Jan 23, 2024 7:30 pm
Forum: Quest Machine
Topic: Reward System?
Replies: 4
Views: 1232

Re: Reward System?

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by aallenfx
Tue Jan 23, 2024 7:27 pm
Forum: Quest Machine
Topic: Reward System?
Replies: 4
Views: 1232

Reward System?

Hey, is there a reward system functionality? I wanted to add it on the "Success" node under "Actions". I didn't see any option for auto-triggering reward functionality. I tried adding a "Unity Event" action and assigning my function under "OnExecute" though th...