That worked and the HUD is now showing up, thank you!
EDIT: Solved my other problems I was having with the HUD.
Search found 12 matches
- Tue May 30, 2023 2:45 pm
- Forum: Quest Machine
- Topic: Coroutine error
- Replies: 4
- Views: 1137
- Tue May 30, 2023 12:48 pm
- Forum: Quest Machine
- Topic: Coroutine error
- Replies: 4
- Views: 1137
Re: Coroutine error
I've been using the Quest Machine Quest HUD, I did notice it was mentioning dialogue system which confused me a bit, I guess I'll go through and try to see what's going on and why dialogue system is getting involved in quest tracking. I probably put a dialogue system component on while trying to get...
- Tue May 30, 2023 1:23 am
- Forum: Quest Machine
- Topic: Coroutine error
- Replies: 4
- Views: 1137
Coroutine error
I've created 2 quests that the player starts with as already active. They show up in my Quest Journal so I think they are working okay. One of them is set to be tracked and in the Quest Hud. But I'm having some issues with the HUD itself. I keep getting this error about coroutines and the Hud being ...
- Tue May 23, 2023 10:25 pm
- Forum: Dialogue System for Unity
- Topic: Change colour of accumulated text
- Replies: 13
- Views: 1316
- Tue May 23, 2023 8:42 pm
- Forum: Dialogue System for Unity
- Topic: Change colour of accumulated text
- Replies: 13
- Views: 1316
Re: Change colour of accumulated text
Hi, Try putting the script on the top-level dialogue UI GameObject. Thanks for the response. I just tried it on the Dialogue Manager game object, the Canvas game object, the Scrolling Dialogue UI game object, and the Dialogue Panel game object (all separately of course/not at the same time) and all...
- Tue May 23, 2023 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Change colour of accumulated text
- Replies: 13
- Views: 1316
Re: Change colour of accumulated text
Hi, The code linked above (in this post ) should handle that. If not, let me know what it's currently doing in your project and how you'd like it to work differently. Hi, I'm using a version of the Scrolling Dialogue UI and put that script (from the other thread) into the Subtitle Text Game object....
- Mon May 22, 2023 11:30 pm
- Forum: Dialogue System for Unity
- Topic: Change colour of accumulated text
- Replies: 13
- Views: 1316
Re: Change colour of accumulated text
Figured out the issue in doing what you advised, on the Dialogue Actor component I had the Set Subtitle Color and Apply Color To Prepended Name options ticked, so that I could do some formatting for specific actors. Just as a test I commented out the if statement in the script to see if it would wo...
- Tue May 02, 2023 9:03 pm
- Forum: Dialogue System for Unity
- Topic: does not contain a definition for 'Gameplay'
- Replies: 5
- Views: 1419
Re: does not contain a definition for 'Gameplay'
Thank you so much!
- Tue May 02, 2023 8:21 pm
- Forum: Dialogue System for Unity
- Topic: does not contain a definition for 'Gameplay'
- Replies: 5
- Views: 1419
Re: does not contain a definition for 'Gameplay'
It won't let me post the code in the message since it's too long, so I've uploading the file to my dropbox: https://www.dropbox.com/s/m2kwv4qsfx2dr ... ut.cs?dl=0
- Tue May 02, 2023 7:54 pm
- Forum: Dialogue System for Unity
- Topic: does not contain a definition for 'Gameplay'
- Replies: 5
- Views: 1419
does not contain a definition for 'Gameplay'
Hi Tony, I am sure you've been over this error before, but I tried searching for it, and couldn't find anything. I am trying to add the RegisterMyControls.cs script you advised in the youtube video about input control, and I keep getting two errors: "Assets/Scripts/RegisterMyControls.cs(23,153)...