Search found 9 matches

by OceaneM
Wed Sep 27, 2023 10:26 am
Forum: Dialogue System for Unity
Topic: Typewriter speed based on audio
Replies: 1
Views: 111

Typewriter speed based on audio

Hello Tony, I'd like the typewriter speed to be based on the length of the audio we play and the number of characters. Because depending on the language, or the content of the text, the speed might be quite different. In my Entries I have a sequence with a custom AudioWait: public class SequencerCom...
by OceaneM
Fri Aug 25, 2023 6:30 am
Forum: Dialogue System for Unity
Topic: Distinguish conversation force stop and conversation end
Replies: 1
Views: 129

Distinguish conversation force stop and conversation end

Hello, Is there a way to check if a conversation has been forced stopped (by calling DialogueManager.StopAllConversations();) or if it has come to an end by its own because it reached the end of the conversation? I'm listening to DialogueManager.instance.conversationEnded but it is called in both ca...
by OceaneM
Fri Aug 18, 2023 9:26 am
Forum: Dialogue System for Unity
Topic: Different locales for audio/subtitles
Replies: 5
Views: 314

Re: Different locales for audio/subtitles

Hi Tony, this is a genius idea.
Thank you for this I could have never thought this was possible! :D
by OceaneM
Fri Aug 11, 2023 11:41 am
Forum: Dialogue System for Unity
Topic: Different locales for audio/subtitles
Replies: 5
Views: 314

Re: Different locales for audio/subtitles

Hi Tony, thank you for your help! In our database we actually have all the audio and texts ready in the different languages. What I meant was more to have 2 different locales settings and be able to change them in runtime. A player could decide to choose a locale for the audio that is different from...
by OceaneM
Fri Aug 11, 2023 10:13 am
Forum: Dialogue System for Unity
Topic: Different locales for audio/subtitles
Replies: 5
Views: 314

Different locales for audio/subtitles

Hello there!
I'm looking to set up a locale for text, and a locale for audio. They could be different in our project (for example having a conversation in english but having french subtitles). Is this supported? Is there a way to do this?

Thanks in advance
by OceaneM
Tue Aug 08, 2023 8:42 am
Forum: Dialogue System for Unity
Topic: Interrupt conversation with lower priority
Replies: 3
Views: 282

Re: Interrupt conversation with lower priority

This looks exactly like what I needed. Thank you a lot
by OceaneM
Mon Aug 07, 2023 5:32 am
Forum: Dialogue System for Unity
Topic: Interrupt conversation with lower priority
Replies: 3
Views: 282

Interrupt conversation with lower priority

Hello there, I saw that there was a priority system between entries in the same conversation. I was wondering if there was a priority system between the conversations themselves? There is an option in the DialogueSystemController "interruptActiveConversations" that lets you interrupt an ac...
by OceaneM
Mon Jun 26, 2023 9:21 am
Forum: Dialogue System for Unity
Topic: Keeping only selected PC response button
Replies: 3
Views: 162

Re: Keeping only selected PC response button

This is working perfectly, thank you for this quick reply!
by OceaneM
Mon Jun 26, 2023 5:35 am
Forum: Dialogue System for Unity
Topic: Keeping only selected PC response button
Replies: 3
Views: 162

Keeping only selected PC response button

Hello there, I'm trying to create my own implementation of VR Dialogue UI. For now I have a NPC Subtitle Panel that appears next to the NPC head. And I also have 3 buttons for the PC responses in worldspace. For now when the player selects a response, all the buttons disappear. I would like the sele...