Search found 4 matches
- Wed May 03, 2023 4:21 am
- Forum: Dialogue System for Unity
- Topic: Problem with Timeline
- Replies: 7
- Views: 1874
Re: Problem with Timeline
Ah, very dumb mistake, actually. I'll post this in case anyone ever has the same issue and finds this. So the prefab I'm instantiating is named Tutorial1 and the sequence refers to it as such, but of course, when instantiating it through script it's creating Tutorial1(Clone). Simply using Timeline(s...
- Tue May 02, 2023 5:17 am
- Forum: Dialogue System for Unity
- Topic: Problem with Timeline
- Replies: 7
- Views: 1874
Problem with Timeline
Hi, so I'm trying to implement cutscenes for my game using Timeline. The issue I'm having is that everything seems to work fine when the cutscene gameobject (the one containing the PlayableDirector) is added to the scene manually before I hit play. However, the way I'm trying to use cutscenes is by ...
- Thu Apr 27, 2023 5:21 am
- Forum: Dialogue System for Unity
- Topic: Not showing response UI on JRPG template
- Replies: 3
- Views: 720
Re: Not showing response UI on JRPG template
That did it. Thanks so much!
- Wed Apr 26, 2023 7:13 am
- Forum: Dialogue System for Unity
- Topic: Not showing response UI on JRPG template
- Replies: 3
- Views: 720
Not showing response UI on JRPG template
Hi, I'm trying to write a conversation and set a gameobject ative at the end. I've created an empty end node to use a scene event to activate the object, however, this causes the response UI to appear with a blank option. Is there a way to prevent this from happening?
Thanks in advance!
Thanks in advance!