Search found 8 matches
- Sun Dec 10, 2023 10:05 am
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Re: Change subtitle panel runtime
Hi Tony, as you suggest, I tried to convert all the previous conversation to a bark, as it should be the right tool. But now some time some line will not be triggered, few of them are grouped to fire a random line, like in the screen below, if I leave the first node empty, the character will say not...
- Sat Dec 09, 2023 9:44 am
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Re: Change subtitle panel runtime
Tony you are incredible! thanks a lot for your work! now it seems also work pretty fine, but, there is a "small" problem, to let it work I had to delete from the Dialogue System Trigger, the conversation action, (that was setted after the bark). But i setted a lot of line before to be fire...
- Tue Dec 05, 2023 1:18 pm
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Re: Change subtitle panel runtime
Thanks for your answer Tony, here some more information The idea is to fullfil this 2 panel, the one on the left with the information of the "attacker" and on the right with the "defender" line Immagine 2023-12-05 190350.png and here I have on example of 2 different node that i w...
- Sun Dec 03, 2023 12:11 pm
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Re: Change subtitle panel runtime
Sorry, but I'm here again because I got anyway some trouble. I set up everything correctly, but I don't get the code in the right way this is the code now e.playerRobbing.GetComponent<OverrideDialogueUI>().ui = dialogueFight; e.playerToRob.GetComponent<OverrideDialogueUI>().ui = dialogueFight; dsTri...
- Sun Dec 03, 2023 9:06 am
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Re: Change subtitle panel runtime
Hi Tony Thanks a lot, your hint it was really helpful! But now I have another question, how I trigger two different nodes from 2 different databases in the same times? because at this moment I'm using the current block code, but just the first line was triggered dsController.UseDialogueUI(dialogueFi...
- Sun Nov 26, 2023 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Change subtitle panel runtime
- Replies: 11
- Views: 22809
Change subtitle panel runtime
Hi everyone In my project I'm facing an unusual use case, and maybe I'm using the wrong approach. In my project, turn based game, I use the dialogue for feedback after every action, so I have one database for all the dialogue line, inside, for every character, then a conversation, and each node will...
- Tue Sep 05, 2023 6:25 am
- Forum: Dialogue System for Unity
- Topic: Bark on the UI Element
- Replies: 1
- Views: 217
Bark on the UI Element
Hi All Maybe this question end to be a silly one, but I don't know how to move, or to say better, I could know, but maybe there is a better way. My question is the following: There is a way to use emit a Bark from a UI element on a canvas? At the moment I have few players in game, each player have t...
- Tue Apr 25, 2023 8:42 am
- Forum: Dialogue System for Unity
- Topic: Filter Bark by code
- Replies: 1
- Views: 207
Filter Bark by code
Hi Everyone I'm pretty new with Dialogue System, so maybe my question can be silly, but I do some research and I not find any information about it. Now, my problem is the following: I have few characters, and each character have few single lines. I have created a conversation schema for each charact...