Search found 8 matches

by MasterDavicous
Tue Jan 23, 2024 12:37 pm
Forum: Dialogue System for Unity
Topic: ReferenceException with Quest Log Window
Replies: 4
Views: 651

Re: ReferenceException with Quest Log Window

Hi Tony,
So I figured out the problem based on that warning about the Main Panel not being assigned. I had it assigned in my Quest Log Window prefab, but when I had put that prefab inside my pause menu prefab, it somehow got unassigned.

So sorry for taking your time. Hope you have a good day.
by MasterDavicous
Tue Jan 23, 2024 12:21 pm
Forum: Dialogue System for Unity
Topic: ReferenceException with Quest Log Window
Replies: 4
Views: 651

Re: ReferenceException with Quest Log Window

Hi Tony, I have updated to the latest version of Dialogue System for Unity. The update went smoothly, but I am still left with the same NullReferenceException error when interacting with the Quest Log Window. I will try to investigate the error further on my own, but I am curious if I am missing som...
by MasterDavicous
Mon Jan 22, 2024 6:10 pm
Forum: Dialogue System for Unity
Topic: ReferenceException with Quest Log Window
Replies: 4
Views: 651

ReferenceException with Quest Log Window

Hello, I am having an issue with the Quest Log Window. I am containing it in my pause menu, along with some other UI elements, like a game pause menu and a world map. Each of these menus have a CanvasGroup, and I added a CanvasGroup onto the parent Quest Log Window object so that it can toggle IsInt...
by MasterDavicous
Thu Sep 14, 2023 4:17 pm
Forum: Dialogue System for Unity
Topic: UI Button Key Trigger not working for Button Name
Replies: 1
Views: 301

UI Button Key Trigger not working for Button Name

Hello, I would like to be able to expand and collapse my Quest Tracker HUD using either Tab on the keyboard or Select on controller. I am using Unity's new Input System. I tried putting a button on it with a UI Button Key Trigger which would cause the button's click Event to tell my script to close ...
by MasterDavicous
Fri Jul 21, 2023 7:34 pm
Forum: Dialogue System for Unity
Topic: Problem with continue button and sequencer commands
Replies: 1
Views: 190

Problem with continue button and sequencer commands

Hello, I have a SendMessage to my faceplate script where the mouth should stop its talking animation when either the dialogue text is finished, or the FMODWait sequencer has finished. This works as expected, except for when I hit the continue button to complete the text and continue to the next dial...
by MasterDavicous
Tue Jun 13, 2023 4:54 pm
Forum: Dialogue System for Unity
Topic: Problem with executing sequences at the end of conversation
Replies: 3
Views: 367

Re: Problem with executing sequences at the end of conversation

The second option using Continue() worked great for me! Thank you! I've added that series of sequences to a shortcut {{endRegular}} and also some different shortcuts including different styles of screen transitions as well, and it made it very easy to end off conversations cleanly without needing to...
by MasterDavicous
Mon Jun 12, 2023 12:31 pm
Forum: Dialogue System for Unity
Topic: Problem with executing sequences at the end of conversation
Replies: 3
Views: 367

Problem with executing sequences at the end of conversation

Hello, In my game I would like to have it so on the final node of conversation, the player will press the Continue button in order to finish the conversation and close the Dialogue UI. Once this has happened, I would like to play a set of sequences, such as for showing an alert and the quest tracker...
by MasterDavicous
Mon Apr 10, 2023 12:54 pm
Forum: Dialogue System for Unity
Topic: Hiding the continue button and dialogue box for Timeline cutscenes.
Replies: 1
Views: 210

Hiding the continue button and dialogue box for Timeline cutscenes.

Hello! I'm relatively new to the Dialogue System. I have a Timeline cutscene in Unity, and I have my dialogue box sequenced with it so that it continues the text at the appropriate time. I have two things which I'm having trouble accomplishing: 1. I would like to hide the continue button during Time...