Thanks!
This seems to have fixed the problem!
Search found 10 matches
- Wed May 24, 2023 6:06 am
- Forum: Dialogue System for Unity
- Topic: Can't see alert messages in Time Mode Gameplay
- Replies: 3
- Views: 247
- Tue May 23, 2023 1:30 pm
- Forum: Dialogue System for Unity
- Topic: Can't see alert messages in Time Mode Gameplay
- Replies: 3
- Views: 247
Can't see alert messages in Time Mode Gameplay
Hi, I changed my Dialogue Time Mode to 'Gameplay' to allow certain physical events to happen and for the player to see during the dialogue. But after the change from 'Realtime' to 'Gameplay' I can't see any of my alert messages show up. I had many alert messages set to show on entering triggers but ...
- Thu May 11, 2023 8:35 am
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Re: Multiple portrait images on one subtitle panel
Hi.
I send you the reproduction project.
Thank you!
I send you the reproduction project.
Thank you!
- Wed May 10, 2023 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Re: Multiple portrait images on one subtitle panel
Hi,
I tried to set the player subtitle panel's visibility to 'Always From Start' but it only makes the first line of dialogue visible and not the portrait. The portrait only comes visible after the player clicks on the first response.
I tried to set the player subtitle panel's visibility to 'Always From Start' but it only makes the first line of dialogue visible and not the portrait. The portrait only comes visible after the player clicks on the first response.
- Wed May 10, 2023 6:13 am
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Re: Multiple portrait images on one subtitle panel
Hi! Sorry to come back to an 'old' thread to ask this but is there a way to make the player's portrait appear on the left side with some sequence of something similar. In the example scene both of the portraits are npc portraits that are made to be visible by having them 'say' a blank space and usin...
- Fri May 05, 2023 8:06 am
- Forum: Dialogue System for Unity
- Topic: Subtitle text waiting for the previous to finish
- Replies: 3
- Views: 266
Re: Subtitle text waiting for the previous to finish
Thank you for the reply. I just changed the dialogue manager's characters per second to match the typewriter's and it works. Thanks for clearing this out for me!
- Wed May 03, 2023 10:19 am
- Forum: Dialogue System for Unity
- Topic: Subtitle text waiting for the previous to finish
- Replies: 3
- Views: 266
Subtitle text waiting for the previous to finish
Hi! This is probably some stupid little thing that I have missed but after a long time of researching I just can't find options for dialogue entries to wait the previous one to finish. I noticed that when the player character has a long dialogue entry with the typewriter effect, the other conversant...
- Wed Apr 12, 2023 8:33 am
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Re: Multiple portrait images on one subtitle panel
Thank you for the response. I didn't realize I had a script named 'DialogueManager' from the time I tried to make a Dialogue System from scratch
- Wed Apr 05, 2023 9:24 am
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Re: Multiple portrait images on one subtitle panel
Thank you for the fast reply! The UI layout seems to be just the way I wanted it! But I cannot start the scene because of this error: Assets\Dialogue System Examples\SMS Plus Side Portraits\Scripts\SMSPlusSidePortraitsDialogueUI.cs(20,37): error CS0117: 'DialogueManager' does not contain a definitio...
- Tue Apr 04, 2023 6:34 am
- Forum: Dialogue System for Unity
- Topic: Multiple portrait images on one subtitle panel
- Replies: 12
- Views: 542
Multiple portrait images on one subtitle panel
Hi, Im new to the Dialogue System and I'm trying to create a dialogue system where the player and the npc(s) portrait images are always visible on either side of the screen and the dialogue is in the middle. Do I need to add multiple subtitle panels to show the portraits while some "main" ...