Search found 13 matches
- Sat May 06, 2023 3:29 pm
- Forum: Dialogue System for Unity
- Topic: Bark condition always false
- Replies: 3
- Views: 171
Re: Bark condition always false
in the same operation as the Block On False Link, or are you calling GetEnemyRace() yourself, such as in another script? Sorry, I didn't get the question. About the possibility of having some trash or space, I changed the return value as "Wolf", in hard code and this worked. But when i re...
- Sat May 06, 2023 1:18 pm
- Forum: Dialogue System for Unity
- Topic: Bark condition always false
- Replies: 3
- Views: 171
Bark condition always false
Hello! I'm having trouble on get the true condition to bark works, i'm using a custom function (which is registered on lua) that return a string with the enemy type, which is Wolf. In the dialog inspector, the condition to trigger the bark is always false, even if the type is Wolf. I managed to show...
- Tue Apr 04, 2023 5:11 am
- Forum: Dialogue System for Unity
- Topic: Problem with barks
- Replies: 3
- Views: 203
Re: Problem with barks
Thank you Tony! I have commented the onDisable and now it is finem in parts haha I have another problem now, i wrote the register on enable in the enemy class, and for some reason, it gives me the same value when Lua execute it. #region Lua public string GetEnemyRace() { Debug.Log("Start: "...
- Mon Apr 03, 2023 9:16 pm
- Forum: Dialogue System for Unity
- Topic: Problem with barks
- Replies: 3
- Views: 203
Problem with barks
Hello! It is me again Tony, sorry. I tried to implement bark system, but i'm getting an error. At first it worked great! The tutorial is good. But I did something that broke. I can assure you that the function is registered. I changed the debug level to information and it appears there. I'm getting ...
- Wed Mar 29, 2023 9:38 pm
- Forum: Dialogue System for Unity
- Topic: Problems with my project 2D
- Replies: 6
- Views: 325
Re: Problems with my project 2D
I just read on documentation class called Npc, which gives gold, etc. Is there a problem creating another class called NPC? Can I use the same, in this case? I was looking for how to reward a player after quest. Can i create a function, on my own script and registrate it on the lua? and call it in t...
- Wed Mar 29, 2023 9:26 pm
- Forum: Dialogue System for Unity
- Topic: Problems with my project 2D
- Replies: 6
- Views: 325
Re: Problems with my project 2D
Hello, thanks for the tip! I wrote that but now i get an error: Failed to call function OnUse of class DialogueSystemTrigger Calling function OnUse with no parameters but the function requires 1. UnityEngine.Component:BroadcastMessage (string) NPC:OnMouseDown () (at Assets/Scripts/NPC/NPC.cs:9) Unit...
- Wed Mar 29, 2023 9:25 pm
- Forum: Dialogue System for Unity
- Topic: Custom inventory and quest items count
- Replies: 8
- Views: 329
Re: Custom inventory and quest items count
Thanks! Work perfect.
- Tue Mar 28, 2023 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Problems with my project 2D
- Replies: 6
- Views: 325
Re: Problems with my project 2D
If you're using the Selector component (with Select At set to Mouse Position) and you don't see the selector UI at the top of the screen when you hover over the NPC, make sure you've enabled 2D support. In case of a android game, if I hold the touch it is the same as mouse over? My game is for mobi...
- Tue Mar 28, 2023 9:56 pm
- Forum: Dialogue System for Unity
- Topic: Custom inventory and quest items count
- Replies: 8
- Views: 329
Re: Custom inventory and quest items count
Many thanks! Sorry if my questions are very simple hahah, but I figured out that I could change drom double to int whenever i wanted. But everything is working now, thank you!! I have another problem, on the crate example you put the "update" in a Dialog system trigger on the crate, and ad...
- Tue Mar 28, 2023 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Custom inventory and quest items count
- Replies: 8
- Views: 329
Re: Custom inventory and quest items count
There are 2 prints almost indentical, just the condition changes and this is a doubt that i have, which sintax is correct, please?