Hi Tony,
My apologies for the late reply. Thank you so much for these. 3 perfectly clear, succinct solutions.
Search found 4 matches
- Mon Oct 16, 2023 1:34 pm
- Forum: Dialogue System for Unity
- Topic: Multiple voice options for Player
- Replies: 4
- Views: 351
- Fri Sep 29, 2023 12:02 pm
- Forum: Dialogue System for Unity
- Topic: Multiple voice options for Player
- Replies: 4
- Views: 351
Re: Multiple voice options for Player
I forgot to mention that I tried to find a similar forum post before posting myself. If there is an existing thread that points this out please feel free to link me to that instead.
- Fri Sep 29, 2023 12:02 pm
- Forum: Dialogue System for Unity
- Topic: Multiple voice options for Player
- Replies: 4
- Views: 351
Multiple voice options for Player
Good morning Tony, We've been using the entrytag system to play dialogue audio in our project. Right now we are using AudioWait(entrytag) in our default sequence. We've got a single player RPG we're releasing on WebGL. If we wanted to set up multiple voice options for the player how would you go abo...
- Wed Mar 22, 2023 12:06 pm
- Forum: Dialogue System for Unity
- Topic: custom ResponseTimeoutAction toward a hidden menu text
- Replies: 15
- Views: 2577
Re: custom ResponseTimeoutAction toward a hidden menu text
Really loved this. It helped me a lot. Just for anyone that would like it I used the logic to make a Response based version. I have a few events that fire when a response is selected so I did the following: public class ChooseDefaultOnResponseTimeout : MonoBehaviour { private List<Response> _current...