Search found 4 matches

by brian_nielsen
Mon Oct 16, 2023 1:34 pm
Forum: Dialogue System for Unity
Topic: Multiple voice options for Player
Replies: 4
Views: 351

Re: Multiple voice options for Player

Hi Tony,

My apologies for the late reply. Thank you so much for these. 3 perfectly clear, succinct solutions.
by brian_nielsen
Fri Sep 29, 2023 12:02 pm
Forum: Dialogue System for Unity
Topic: Multiple voice options for Player
Replies: 4
Views: 351

Re: Multiple voice options for Player

I forgot to mention that I tried to find a similar forum post before posting myself. If there is an existing thread that points this out please feel free to link me to that instead.
by brian_nielsen
Fri Sep 29, 2023 12:02 pm
Forum: Dialogue System for Unity
Topic: Multiple voice options for Player
Replies: 4
Views: 351

Multiple voice options for Player

Good morning Tony, We've been using the entrytag system to play dialogue audio in our project. Right now we are using AudioWait(entrytag) in our default sequence. We've got a single player RPG we're releasing on WebGL. If we wanted to set up multiple voice options for the player how would you go abo...
by brian_nielsen
Wed Mar 22, 2023 12:06 pm
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2577

Re: custom ResponseTimeoutAction toward a hidden menu text

Really loved this. It helped me a lot. Just for anyone that would like it I used the logic to make a Response based version. I have a few events that fire when a response is selected so I did the following: public class ChooseDefaultOnResponseTimeout : MonoBehaviour { private List<Response> _current...