This is an excellent idea, I really like it.
Thank you for putting in the effort and your support!
Search found 7 matches
- Tue Jan 30, 2024 2:39 pm
- Forum: Dialogue System for Unity
- Topic: 3rd Party Arcweave - Dialogue entry localization
- Replies: 9
- Views: 1325
- Tue Jan 30, 2024 5:47 am
- Forum: Dialogue System for Unity
- Topic: 3rd Party Arcweave - Dialogue entry localization
- Replies: 9
- Views: 1325
Re: 3rd Party Arcweave - Dialogue entry localization
Thank you again, I managed to implement it! I'm quite impressed how this ties together nicely, it helps me a lot! Thank you for taking the time to read and respond. I have one more thing I try to implement, maybe you have an idea. I want to have an actor multiple portraits to show different reaction...
- Mon Jan 29, 2024 3:07 pm
- Forum: Dialogue System for Unity
- Topic: 3rd Party Arcweave - Dialogue entry localization
- Replies: 9
- Views: 1325
Re: 3rd Party Arcweave - Dialogue entry localization
Not sure if it belongs here, but I try to also import the "Conditions" field the same way (declaring it as a string attribute in Arcweave, see picture) to import it into the Dialogue Database. Arcweave_Condition.png Sadly it will not show up in Unity. Did I forget something or did I do som...
- Fri Jan 26, 2024 2:38 am
- Forum: Dialogue System for Unity
- Topic: 3rd Party Arcweave - Dialogue entry localization
- Replies: 9
- Views: 1325
Re: 3rd Party Arcweave - Dialogue entry localization
Update: Works like a charm, thanks again!
Hi Tony. Thanks a lot! I will check out your suggested workflow and the patch.
Hi Tony. Thanks a lot! I will check out your suggested workflow and the patch.
- Thu Jan 25, 2024 8:23 am
- Forum: Dialogue System for Unity
- Topic: 3rd Party Arcweave - Dialogue entry localization
- Replies: 9
- Views: 1325
3rd Party Arcweave - Dialogue entry localization
Hi. I use the Dialogue System for some time already and I want to move the conversations to Arcweave to work with multiple people on the dialogues. I have a question regarding the localization. I have a "de" field in the dialogue entry in Unity for the german translation. Until now I set i...
- Mon Mar 20, 2023 3:14 am
- Forum: Dialogue System for Unity
- Topic: How to reset EventSystem during fade out on conversation end?
- Replies: 3
- Views: 237
Re: How to reset EventSystem during fade out on conversation end?
Hi Tony, thanks a lot!
I already had the box "Select Previous On Disable" ticked. But I did use your second suggestion and managed to get it done. Thanks again!
I already had the box "Select Previous On Disable" ticked. But I did use your second suggestion and managed to get it done. Thanks again!
- Wed Mar 15, 2023 6:05 am
- Forum: Dialogue System for Unity
- Topic: How to reset EventSystem during fade out on conversation end?
- Replies: 3
- Views: 237
How to reset EventSystem during fade out on conversation end?
Hi, I have an issue when at the end of a conversation with the EventSystem. The situation is the following: In the EventSystem the "Current Selected" is a button and I start a dialogue. The EventSystem is now used by the DialogueSystem which is fine of course. At the end of the dialogue th...