Search found 6 matches

by eugeen
Tue May 16, 2023 5:38 pm
Forum: Dialogue System for Unity
Topic: Standard Usable UI and Standard UI Selector Elements
Replies: 5
Views: 491

Re: Standard Usable UI and Standard UI Selector Elements

I finally got it to work! The thing was that I didn't include Standard UI Selector Elements in Instantiate Prefabs component.
by eugeen
Mon May 15, 2023 5:40 pm
Forum: Dialogue System for Unity
Topic: Standard Usable UI and Standard UI Selector Elements
Replies: 5
Views: 491

Re: Standard Usable UI and Standard UI Selector Elements

Hi! For some reason it doesn't work. On play start the canvas of the Usable UI gets disabled and doesn't enable on approaching it. I see that in the Standard Usable UI there's Show() method where the canvas enables but maybe it doesn't get called for some reason. Probably worth mentioning that if I ...
by eugeen
Sun May 14, 2023 1:30 pm
Forum: Dialogue System for Unity
Topic: Standard Usable UI and Standard UI Selector Elements
Replies: 5
Views: 491

Standard Usable UI and Standard UI Selector Elements

Hi! I'm a bit confused about what to use: there's Standard Usable UI that comes with a prefab and there's also Standard UI Selector Elements that is mentioned in the documentation. What I want to achieve: I want a UI showing above a usable NPC when Player gets close to it. Player has Proximity Selec...
by eugeen
Sat Mar 18, 2023 5:43 am
Forum: Dialogue System for Unity
Topic: Problem with Custom Saver
Replies: 1
Views: 128

Problem with Custom Saver

Hello! I'm implementing my custom saver for Player's data that has to save a list of weapons and a dictionary with ammo. Here's my code using System; using UnityEngine; using System.Collections.Generic; using HarmonyLib; namespace PixelCrushers { public class PlayerSaver : Saver // Rename this class...
by eugeen
Wed Mar 15, 2023 8:35 pm
Forum: Dialogue System for Unity
Topic: Delay after a scene is loaded
Replies: 3
Views: 159

Re: Delay after a scene is loaded

Hi! I checked out the log and noticed that there's a variable evaluation happening 27 times after which nodes start to execute as expected. The thing is I had 2 dialogue branches going from Start node which relied on a variable condition. After removing one of the branches the delay disappeared as i...
by eugeen
Wed Mar 15, 2023 4:56 am
Forum: Dialogue System for Unity
Topic: Delay after a scene is loaded
Replies: 3
Views: 159

Delay after a scene is loaded

Hi! I’ve got a bit of a problem. I have a conversation triggering OnStart that disables some objects (a Cinemachine cam) either via dialogue events component or a first node’s Sequence commands. When I start the scene itself it works perfectly. However, when I transit to it (e.g. from a title menu) ...