Tony,
That was the right way to do it. I made a folder that is dedicated to custom DialogueSystem scripts that references the Dialogue System and my script's asmdefs. Thanks so much for your quick help!
Search found 3 matches
- Thu Mar 09, 2023 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Custom Saver Needs to Reference my Assemblies
- Replies: 4
- Views: 216
- Thu Mar 09, 2023 8:16 am
- Forum: Dialogue System for Unity
- Topic: Custom Saver Needs to Reference my Assemblies
- Replies: 4
- Views: 216
Re: Custom Saver Needs to Reference my Assemblies
Thanks for replying, I am using asmdefs. Ah so you're saying those custom Savers or sequencerCommands can live outside the pixel crushers folder and asmdef as long as that folder references pixelCrushers/dialogueSystem? That's good news. I can probably re-organize differently knowing that. I'll try ...
- Wed Mar 08, 2023 11:25 pm
- Forum: Dialogue System for Unity
- Topic: Custom Saver Needs to Reference my Assemblies
- Replies: 4
- Views: 216
Custom Saver Needs to Reference my Assemblies
Hi there, I'm in the process of building a custom Saver class to save some game data properties in my game. Im modeling off of your existing Savers (positionSaver, activeSaver, etc). My unity Asset scripts are separated into multiple assemblies for organizational purposes. My problem is that one of ...