Search found 3 matches

by younglion27
Tue Mar 07, 2023 4:02 pm
Forum: Dialogue System for Unity
Topic: Animator Savers
Replies: 5
Views: 173

Re: Animator Savers

The object levers/switches have an active/inactive bool variable. But The visual scripting logic on the objects don't have a start or update function, everything is being driven by event triggers. So I can't imagine how it would override what the animator is doing.
by younglion27
Tue Mar 07, 2023 3:48 pm
Forum: Dialogue System for Unity
Topic: Animator Savers
Replies: 5
Views: 173

Re: Animator Savers

Thanks for your quick reply! I have assigned a unique key and changed it a few times to make sure it's not the same as any other. I've also left the key blank to allow the auto placement of the game object name (if I understand that correct). I am using the save system as a sort of checkpoint using ...
by younglion27
Tue Mar 07, 2023 3:21 pm
Forum: Dialogue System for Unity
Topic: Animator Savers
Replies: 5
Views: 173

Animator Savers

Hi all, I don't know what I'm doing wrong but I am having no luck with the animator saver component. It appears as if it has no function because I have setup every possible scenario I can think of but every time I test it, the animator always reverts to the default state. Sometimes it seems to work ...