Search found 3 matches
- Tue Mar 07, 2023 4:02 pm
- Forum: Dialogue System for Unity
- Topic: Animator Savers
- Replies: 5
- Views: 173
Re: Animator Savers
The object levers/switches have an active/inactive bool variable. But The visual scripting logic on the objects don't have a start or update function, everything is being driven by event triggers. So I can't imagine how it would override what the animator is doing.
- Tue Mar 07, 2023 3:48 pm
- Forum: Dialogue System for Unity
- Topic: Animator Savers
- Replies: 5
- Views: 173
Re: Animator Savers
Thanks for your quick reply! I have assigned a unique key and changed it a few times to make sure it's not the same as any other. I've also left the key blank to allow the auto placement of the game object name (if I understand that correct). I am using the save system as a sort of checkpoint using ...
- Tue Mar 07, 2023 3:21 pm
- Forum: Dialogue System for Unity
- Topic: Animator Savers
- Replies: 5
- Views: 173
Animator Savers
Hi all, I don't know what I'm doing wrong but I am having no luck with the animator saver component. It appears as if it has no function because I have setup every possible scenario I can think of but every time I test it, the animator always reverts to the default state. Sometimes it seems to work ...