Whenever I call DialogueManager.currentConversant, it returns null (DialogueManager.currentActor works fine though).
I made sure there's Dialogue Actor component on both gameobjects.
What could be the reason for DialogueManager.currentConversant to return null during a conversation?
Search found 15 matches
- Fri Mar 03, 2023 3:45 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager.currentConversant always null
- Replies: 1
- Views: 158
- Thu Mar 02, 2023 1:20 pm
- Forum: Dialogue System for Unity
- Topic: Add actor name to bubble
- Replies: 3
- Views: 260
Re: Add actor name to bubble
Awesome! Thanks for the help!
- Thu Mar 02, 2023 10:42 am
- Forum: Dialogue System for Unity
- Topic: Add actor name to bubble
- Replies: 3
- Views: 260
Add actor name to bubble
I would like to add the actor's name to the top center of each bubble.
How can I do this?
How can I do this?
- Wed Mar 01, 2023 10:44 pm
- Forum: Dialogue System for Unity
- Topic: Disable bubble highlight
- Replies: 1
- Views: 205
Disable bubble highlight
I am using the Bubble Standard UI Subtitle to display conversations. Each time the Player's bubble pops up, the conversation is paused and I have to hover my mouse to the bubble (it turned yellow), then click on the bubble to continue. I have 2 questions: 1. How can I disable the hover yellow highli...
- Wed Mar 01, 2023 1:18 pm
- Forum: Dialogue System for Unity
- Topic: Adding command to sequence via script
- Replies: 1
- Views: 146
Adding command to sequence via script
I made a custom SequencerCommand and it works great. But each time I add this command to a Sequence, I must also add "{{default}}" at the end (otherwise the conversation skips to the next node). Is there a way to add this "{{default}}" automatically from my custom SequencerComman...