I checked again starting from a different scene that had a dialogue manager and it worked, so I put dialogue managers in the other scenes and now it works great.
Thanks!
Search found 11 matches
- Thu Jun 01, 2023 4:15 pm
- Forum: Dialogue System for Unity
- Topic: Weird scene management bug
- Replies: 3
- Views: 882
- Thu Jun 01, 2023 2:51 pm
- Forum: Dialogue System for Unity
- Topic: Weird scene management bug
- Replies: 3
- Views: 882
Weird scene management bug
HI, I'm not sure if you could help with this. I am having a weird bug where when I load one scene and try to play it, it will hang for a few seconds and then jump to another scene without me touching anything. To get to that scene normally I would need to hit a trigger enter. I'm wondering if it's b...
- Tue May 30, 2023 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Debug throwing exceptions
- Replies: 8
- Views: 1296
Re: Debug throwing exceptions
Oh nevermind! I figured out player prefs was saving it. I fixed it.
Thanks again!
Thanks again!
- Tue May 30, 2023 7:10 pm
- Forum: Dialogue System for Unity
- Topic: Debug throwing exceptions
- Replies: 8
- Views: 1296
Re: Debug throwing exceptions
Oh now my problem is that Unity is not resetting the bool to false when I play it again after stopping. Do you know how to fix that? The bool is in the dialogue system and is set to start out as false initially, but seems to remember itself as true.
- Tue May 30, 2023 6:48 pm
- Forum: Dialogue System for Unity
- Topic: Debug throwing exceptions
- Replies: 8
- Views: 1296
Re: Debug throwing exceptions
Thanks so much! That works perfectly.
Really appreciate this!
Really appreciate this!
- Tue May 30, 2023 4:22 pm
- Forum: Dialogue System for Unity
- Topic: Debug throwing exceptions
- Replies: 8
- Views: 1296
Re: Debug throwing exceptions
Hi! Here it is: using System.Collections; using System.Collections.Generic; using PixelCrushers; using PixelCrushers.DialogueSystem; using UnityEngine; using UnityEngine.UI; using static UnityEngine.GraphicsBuffer; public class FollowLove : MonoBehaviour { [SerializeField] private GameObject player;...
- Mon May 29, 2023 7:18 pm
- Forum: Dialogue System for Unity
- Topic: Debug throwing exceptions
- Replies: 8
- Views: 1296
Debug throwing exceptions
Hi! I'm trying to get some C# script to check the dialogue system for the value of a boolean. When a sentence in a conversation is had, the boolean "InLove" turns from false to true and the character follows the player. I wrote this in the monobehaviour public bool InLove = DialogueLua.Get...
- Tue Mar 14, 2023 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue triggering C# Script
- Replies: 7
- Views: 791
Re: Dialogue triggering C# Script
It does, yes, I think it is active. When a character comes to trigger the dialogue all that comes up is (Selection Name) and it doesn't trigger the dialogue.
- Tue Mar 14, 2023 1:56 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue triggering C# Script
- Replies: 7
- Views: 791
Re: Dialogue triggering C# Script
I'm getting this error: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.DialogueSystemController.get_masterDatabase () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:207) PixelCrushers.DialogueSy...
- Fri Mar 10, 2023 8:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue triggering C# Script
- Replies: 7
- Views: 791
Re: Dialogue triggering C# Script
Thanks! I am still not able to get it to work. I also have a new problem where the master database is not loading. I'm not sure why this has changed. I get an error that an object reference hasn't been set to instance of object but I haven't been able to find any missing values in my inspector, the ...