Search found 11 matches

by VideoMedicineBear
Thu Jun 01, 2023 4:15 pm
Forum: Dialogue System for Unity
Topic: Weird scene management bug
Replies: 3
Views: 849

Re: Weird scene management bug

I checked again starting from a different scene that had a dialogue manager and it worked, so I put dialogue managers in the other scenes and now it works great.
Thanks!
by VideoMedicineBear
Thu Jun 01, 2023 2:51 pm
Forum: Dialogue System for Unity
Topic: Weird scene management bug
Replies: 3
Views: 849

Weird scene management bug

HI, I'm not sure if you could help with this. I am having a weird bug where when I load one scene and try to play it, it will hang for a few seconds and then jump to another scene without me touching anything. To get to that scene normally I would need to hit a trigger enter. I'm wondering if it's b...
by VideoMedicineBear
Tue May 30, 2023 7:42 pm
Forum: Dialogue System for Unity
Topic: Debug throwing exceptions
Replies: 8
Views: 1167

Re: Debug throwing exceptions

Oh nevermind! I figured out player prefs was saving it. I fixed it.
Thanks again!
by VideoMedicineBear
Tue May 30, 2023 7:10 pm
Forum: Dialogue System for Unity
Topic: Debug throwing exceptions
Replies: 8
Views: 1167

Re: Debug throwing exceptions

Oh now my problem is that Unity is not resetting the bool to false when I play it again after stopping. Do you know how to fix that? The bool is in the dialogue system and is set to start out as false initially, but seems to remember itself as true.
by VideoMedicineBear
Tue May 30, 2023 6:48 pm
Forum: Dialogue System for Unity
Topic: Debug throwing exceptions
Replies: 8
Views: 1167

Re: Debug throwing exceptions

Thanks so much! That works perfectly.
Really appreciate this!
by VideoMedicineBear
Tue May 30, 2023 4:22 pm
Forum: Dialogue System for Unity
Topic: Debug throwing exceptions
Replies: 8
Views: 1167

Re: Debug throwing exceptions

Hi! Here it is: using System.Collections; using System.Collections.Generic; using PixelCrushers; using PixelCrushers.DialogueSystem; using UnityEngine; using UnityEngine.UI; using static UnityEngine.GraphicsBuffer; public class FollowLove : MonoBehaviour { [SerializeField] private GameObject player;...
by VideoMedicineBear
Mon May 29, 2023 7:18 pm
Forum: Dialogue System for Unity
Topic: Debug throwing exceptions
Replies: 8
Views: 1167

Debug throwing exceptions

Hi! I'm trying to get some C# script to check the dialogue system for the value of a boolean. When a sentence in a conversation is had, the boolean "InLove" turns from false to true and the character follows the player. I wrote this in the monobehaviour public bool InLove = DialogueLua.Get...
by VideoMedicineBear
Tue Mar 14, 2023 3:23 pm
Forum: Dialogue System for Unity
Topic: Dialogue triggering C# Script
Replies: 7
Views: 665

Re: Dialogue triggering C# Script

It does, yes, I think it is active. When a character comes to trigger the dialogue all that comes up is (Selection Name) and it doesn't trigger the dialogue.
by VideoMedicineBear
Tue Mar 14, 2023 1:56 pm
Forum: Dialogue System for Unity
Topic: Dialogue triggering C# Script
Replies: 7
Views: 665

Re: Dialogue triggering C# Script

I'm getting this error: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.DialogueSystemController.get_masterDatabase () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:207) PixelCrushers.DialogueSy...
by VideoMedicineBear
Fri Mar 10, 2023 8:04 pm
Forum: Dialogue System for Unity
Topic: Dialogue triggering C# Script
Replies: 7
Views: 665

Re: Dialogue triggering C# Script

Thanks! I am still not able to get it to work. I also have a new problem where the master database is not loading. I'm not sure why this has changed. I get an error that an object reference hasn't been set to instance of object but I haven't been able to find any missing values in my inspector, the ...