Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).
Is this possible without any scripting?
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- Mon Feb 20, 2023 5:02 am
- Forum: Dialogue System for Unity
- Topic: Selecting a Dialogue Node and Perform PlayMaker FSM
- Replies: 1
- Views: 109