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by arcle
Mon Feb 20, 2023 5:02 am
Forum: Dialogue System for Unity
Topic: Selecting a Dialogue Node and Perform PlayMaker FSM
Replies: 1
Views: 114

Selecting a Dialogue Node and Perform PlayMaker FSM

Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).

Is this possible without any scripting?