Search found 11 matches
- Fri Jun 30, 2023 1:46 am
- Forum: Dialogue System for Unity
- Topic: Text cuts away from the bottom
- Replies: 6
- Views: 299
Re: Text cuts away from the bottom
The rect transform bounds are - as far as I can tell - normal. This behaviour happens only when Warm Up Conversation Controller is set to "extra".
- Thu Jun 29, 2023 10:51 am
- Forum: Dialogue System for Unity
- Topic: Performance hit on first conversation
- Replies: 3
- Views: 143
Re: Performance hit on first conversation
Hey, thanks for an extremely quick response! I tried setting the Warm Up Conversation Controller to "Extra", but that resulted in the issue I previously had, where text cuts away in the bottom: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=7180. The performance is better, but...
- Thu Jun 29, 2023 10:13 am
- Forum: Dialogue System for Unity
- Topic: Performance hit on first conversation
- Replies: 3
- Views: 143
Performance hit on first conversation
Hey! I'm using Dialogue System with Adventure Creator in my current project. I have a weird issue regarding performance: The first conversation freezes the game for a short while, but all the subsequent conversations run just fine. I have selected "preload all resources" and "warm up ...
- Thu Jun 29, 2023 10:11 am
- Forum: Dialogue System for Unity
- Topic: Text cuts away from the bottom
- Replies: 6
- Views: 299
Re: Text cuts away from the bottom
I was able to figure this out by removing the Dialogue Manager from the scene and adding it again, so problem solved, thanks for your help
- Mon Jun 19, 2023 10:30 am
- Forum: Dialogue System for Unity
- Topic: Text cuts away from the bottom
- Replies: 6
- Views: 299
Text cuts away from the bottom
Okay, I've got this issue where the last line of the text cuts away when the dialogue reaches the bottom of the screen. I've been using the Scrolling Dialogue UI as a base, and this issue appeared out of nowhere today. I don't have any idea what caused this. I tried using the different alignment opt...
- Mon May 29, 2023 1:20 am
- Forum: Dialogue System for Unity
- Topic: Keep NPCs portrait image always visible
- Replies: 7
- Views: 506
Re: Keep NPCs portrait image always visible
Thanks again for a fast reply! I was finally able to figure out why the NPC portrait wasn't showing. I had the Actor and Conversant values wrong, and now everything's working just the way it should.
- Fri May 26, 2023 4:24 am
- Forum: Dialogue System for Unity
- Topic: Keep NPCs portrait image always visible
- Replies: 7
- Views: 506
Re: Keep NPCs portrait image always visible
And just for clarification: As the player character is always visible on the left side of the screen, I just duplicated the NPC portrait image and aligned it on the left. So there's no logic in that portrait, as it's always visible during dialogues. However, now that I think of it, is it possible to...
- Fri May 26, 2023 2:11 am
- Forum: Dialogue System for Unity
- Topic: Keep NPCs portrait image always visible
- Replies: 7
- Views: 506
Re: Keep NPCs portrait image always visible
Oh, and another issue I'm facing: I'm using Adventure Creator alongside with Dialogue System. I got the whole thing wired up and working, but the talking animations are not working during dialogue. I'm using Sprites Unity Complex and the talking animation is fired by using IsTalking boolean. How can...
- Fri May 26, 2023 1:36 am
- Forum: Dialogue System for Unity
- Topic: Keep NPCs portrait image always visible
- Replies: 7
- Views: 506
Re: Keep NPCs portrait image always visible
Hi Toni and thanks for your help. I'm still struggling with this. I've used Disco Elysium styled .unitypackage you provided as a base (https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=5978). However, I can't seem to find any visibility dropdowns from the hierarchy that relate to what you ...
- Thu May 25, 2023 8:42 am
- Forum: Dialogue System for Unity
- Topic: Keep NPCs portrait image always visible
- Replies: 7
- Views: 506
Keep NPCs portrait image always visible
Hello! I'm currently working on a game where I'd like to have player & NPCs "facing" each other during dialog. However, I've ran into a problem that I can't seem to figure out: Once the player can select his/her response, the NPCs portrait disappears. I've tried to figure this out from...