Search found 9 matches
- Tue May 16, 2023 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
is there a way to not show certain answers for an actor on certain conditions? like if i have a 3 answer for a question and each answer enters into a different branch into the conversation. After going through a branch and finishing it, when player comes and starts the same dialogue again, I dont wa...
- Mon May 01, 2023 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
yes, i have created additional fake actor's to test this
- Mon May 01, 2023 1:14 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
that's correct, I have Allow Simultaneous Conversations ticked and all Exclusive and Replaces' are unticked I am starting both my conversation through code with DialogueManager.instance.StartConversation() if it makes any difference and waiting couple of seconds in between to call the two StartConve...
- Mon May 01, 2023 10:43 am
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
I tried adding the an override dialogue UI for one actor from each conversation and when I trigger the second conversation, it disables the first conversation and only second one shows on screen.. first conversation has the chat bubbles and I am trying to do the default view for the second conversat...
- Thu Apr 27, 2023 1:35 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
ok very useful, i didnt know i can add Delay(seconds) directly into the node's sequence to force it a certain seconds another question i have is if it is possible to play 2 different dialogues at the same time, like triggering another dialogue when one dialogue is already going on. I see that there ...
- Mon Apr 24, 2023 4:18 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
ok that worked, thanks..
is there a way to show the answer bubbles after finish writing the whole conversant question on screen?
or where can i control when the answer bubbles show up on screen during the conversation?
is there a way to show the answer bubbles after finish writing the whole conversant question on screen?
or where can i control when the answer bubbles show up on screen during the conversation?
- Wed Mar 08, 2023 12:49 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
Ok i set it up using the responses using Standard UI Menu Panel with the Bubble Template Standard UI Menu Panel and using Lively bubbles for the regular conversations. Would it be possible to adjust the time bubbles stay on screen? In the previous behaviour, dialogues was staying on screen until use...
- Mon Feb 27, 2023 3:31 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Re: Using Lively Chat Bubble as reponse menu
Thanks for the suggestions, using the latter suggestion can work actually with some small changes.
Would it be possible to use this bubble setting for the regular conversation(not just for answers) without the Lively chat bubble for simplicity?
Thanks.
Would it be possible to use this bubble setting for the regular conversation(not just for answers) without the Lively chat bubble for simplicity?
Thanks.
- Fri Feb 17, 2023 4:19 pm
- Forum: Dialogue System for Unity
- Topic: Using Lively Chat Bubble as reponse menu
- Replies: 17
- Views: 3600
Using Lively Chat Bubble as reponse menu
Hello,
I am trying to integrate the Lively chat bubble into the dialogue system and wondering if it can be adjusted in a way that player to have different bubble's to choose from for their response menu instead of just using them as subtitle panel
Thanks!
I am trying to integrate the Lively chat bubble into the dialogue system and wondering if it can be adjusted in a way that player to have different bubble's to choose from for their response menu instead of just using them as subtitle panel
Thanks!