Search found 5 matches

by AmirK17.
Sun Feb 11, 2024 1:32 pm
Forum: Dialogue System for Unity
Topic: Stopping conversation
Replies: 5
Views: 372

Re: Stopping conversation

This has worked great, thanks very much Tony.
by AmirK17.
Sat Feb 10, 2024 8:43 pm
Forum: Dialogue System for Unity
Topic: Stopping conversation
Replies: 5
Views: 372

Re: Stopping conversation

Thanks so much for your reply Tony. How do I add an AC() sequencer command in the dialogue fragment's Stage Direction or Sequence field? Can this be done in the Dialogue Manager under 'Conversations' or does this need to be added in Articy Draft? And what would be the exact input for this also? For ...
by AmirK17.
Sat Feb 10, 2024 4:08 pm
Forum: Dialogue System for Unity
Topic: Stopping conversation
Replies: 5
Views: 372

Stopping conversation

Hi Tony, I am making a visual novel and have Dialogue System, Articy Draft and Adventure Creator. I have added my dialogue into the Dialogue Manager 'Initial Database' and am using the AC 'Cutscenes' feature to change the backgrounds and add in character images for my game. The problem is, I don't k...
by AmirK17.
Mon Feb 13, 2023 3:04 pm
Forum: Dialogue System for Unity
Topic: Assign TextMeshProUGUI to Alert Text
Replies: 4
Views: 575

Re: Assign TextMeshProUGUI to Alert Text

Yes, I'm using an evaluation version, I only added it recently though so shouldn't be too old. Is this the problem then?

I tried to add it through the welcome window but was unable, so I did it through Tools → Pixel Crushers → Dialogue System → Tools → Enable TextMesh Pro Support
by AmirK17.
Mon Feb 13, 2023 12:21 pm
Forum: Dialogue System for Unity
Topic: Assign TextMeshProUGUI to Alert Text
Replies: 4
Views: 575

Re: Assign TextMeshProUGUI to Alert Text

Thanks Tony.

I followed the process to add TMP_Present and it now appears under 'Script Compilation', as shown in the attached, but there is nothing to unassign and the TMP option still does not appear.