Search found 13 matches
- Fri Mar 10, 2023 6:30 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
I am still having the same issue as before. The JSON I get from Celtx does not have any information about the names of the images attached to the character in the catalog. I will ask Celtx as well.
- Wed Mar 08, 2023 9:00 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Hi! Could you explain how this patch works? Is there a naming convention we need to follow in Unity with the sprites when importing GVR3? Is it using the CHARACTER_2 naming convention you suggested in the previous post? Are we importing a different file besides the Script JSON exported from Celtx's ...
- Tue Feb 28, 2023 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Thanks! Is that something that might be in the next update?
- Mon Feb 27, 2023 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Hi Tony, I realized I did not properly set the portraits Texture Type, which is what seems to have caused the errors. Fixing that allowed the sprites to import correctly. Apologies on that. I do have a follow up question, which is if it is possible to attach more than 1 sprite per actor in this way?...
- Fri Feb 24, 2023 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
The portrait names are identical to the names of the characters in Celtx. I am using Celtx Gem/GVR3.
I also tried making a fresh project and script, but the result was the same-- no portraits were attached.
I also tried making a fresh project and script, but the result was the same-- no portraits were attached.
- Thu Feb 23, 2023 7:18 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
I updated to the most recent version & imported the 1st patch you provided, but I cannot get the sprites to attach.

The image is named the same as the character, including case and spacing.
Thoughts?

The image is named the same as the character, including case and spacing.
Thoughts?
- Wed Feb 22, 2023 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Hi,
The patch throws a compiler error--
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Editor\Tools\Importers\Celtx3\CeltxConverterWindow.cs(299,40): error CS1501: No overload for method 'ProcessCeltxGem3DataObject' takes 6 arguments
The patch throws a compiler error--
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Editor\Tools\Importers\Celtx3\CeltxConverterWindow.cs(299,40): error CS1501: No overload for method 'ProcessCeltxGem3DataObject' takes 6 arguments
- Tue Feb 21, 2023 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
The images are named the same in both celtx and unity. However, I cannot find the name of the image at all in the script json that celtx exports.
- Tue Feb 21, 2023 2:21 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Hi Tony, I'm having a little trouble with the sprite importing. It does not seem like the celtx json is capturing information about the images attached to the Characters. https://www.dropbox.com/s/2islelkp30vnf77/celtx-sprite.png?dl=0 I am adding an image from Catalog-> Character and exporting the J...
- Wed Feb 08, 2023 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Celtx - Actor Fields
- Replies: 27
- Views: 3223
Re: Celtx - Actor Fields
Yup, that's exactly what I meant, thanks so much!