Thanks Tony,
For my requirements, I simply removed the Input Device Manager component and it works ok.
USE_NEW_INPUT checkbox was selected,
Logcat did not show anything useful (although once you told me the work around i didn't focus on logcat).
Thanks again for the advice.
Search found 12 matches
- Wed Dec 04, 2024 3:58 am
- Forum: Dialogue System for Unity
- Topic: Starter Assets 3rd Person Mobile Build Unresponsive when Dialoge Manager in scene
- Replies: 5
- Views: 4004
- Thu Nov 28, 2024 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Starter Assets 3rd Person Mobile Build Unresponsive when Dialoge Manager in scene
- Replies: 5
- Views: 4004
Re: Starter Assets 3rd Person Mobile Build Unresponsive when Dialoge Manager in scene
Hi, Thanks Tony, I have narrowed it down to the Input Device Manager. When the Input Device Manager is de-activated the player character responds as it should. I am still trying to understand the specific cause of the problem. I don't see why the dialogue system would disrupt the Input System, I als...
- Thu Nov 28, 2024 7:31 am
- Forum: Dialogue System for Unity
- Topic: Starter Assets 3rd Person Mobile Build Unresponsive when Dialoge Manager in scene
- Replies: 5
- Views: 4004
Starter Assets 3rd Person Mobile Build Unresponsive when Dialoge Manager in scene
Hi everyone, Pretty sure this is a simple one, but it's got me flummoxed. So any help most appreciated. Background - Prototype comprises 3 scenes, uses Starter Assets Third Person Controller, UI Joysticks (UI_Canvas_StarterAssetsInputs_Joysticks), Synty Prototype pack assets, and Dialogue System wit...
- Sun Apr 21, 2024 4:30 am
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 866
Re: Unintentional Cross Linking between conversations
FIxed - For now... Quick Advice - Check Speech Bubble prefabs for Chat Output Processor Scripts. What I did - Downloaded database as .csv, inspected and searched in Excel. There was nothing to indicate a database problem. Set debug to ‘Info’ in Checked the speech bubble prefabs. Checked LivelyChatBu...
- Wed Apr 17, 2024 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 866
Re: Unintentional Cross Linking between conversations
When an LCB speech bubble flashes, is it for the character who should be talking at the current point in the active conversation? It is for the same character, but from a different (apparently deleted) conversation. I should also mention that I exported the current database, searched it and cannot ...
- Wed Apr 17, 2024 5:08 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 866
Re: Unintentional Cross Linking between conversations
Are some dialogue entries assigned to the Dialogue Actor with the Lively Chat Bubbles subtitle panel?
Yes, all of them
Yes, all of them
- Wed Apr 17, 2024 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 866
Re: Unintentional Cross Linking between conversations
Hi, Thanks for the reply. This is what I have done. (I am using one database). - Upgraded to DS version 2.2.45. - Created new Db, they are very small as test versions. Entered test conversations manually using the Dialogue Editor. - Removed previous versions of the DB (in the File Manager - Is there...
- Fri Apr 12, 2024 3:31 am
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 866
Unintentional Cross Linking between conversations
Hello All, I am encountering a problem of cross linking between different conversations in my prototype. Node contents from conversation 4 are being displayed in conversation 2. I'm usng Unity 2023.3 Alpha and dialogue system version 2.2.43.1 and Lively Chat Bubbles. Is there an obvious place to loo...
- Tue Mar 28, 2023 12:03 pm
- Forum: Dialogue System for Unity
- Topic: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
- Replies: 4
- Views: 515
Re: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
Thanks Tony, just want to confirm for anyone else with the same issue, that Tony's advice worked in my case. I simply put a specific canvas 'BubbleCanvas' high up in the hierarchy and referenced the Lively Chat Subtitle Panel canvas field to it. Similar to the example integration setup in the Pixel ...
- Mon Mar 27, 2023 1:38 am
- Forum: Dialogue System for Unity
- Topic: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
- Replies: 4
- Views: 515
Re: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
OK thanks very much for your response,
I'll have a look at the respective setups (Example and mine).
I'll have a look at the respective setups (Example and mine).