Hello!
I am using TemplatedConversationLogUI from your example of how to do scrollable dialog UI in order to scroll through old messages. Is it possible to make old messages have their own color (for NPC and PC) and last message (not considering responses)- it's own?
Search found 9 matches
- Fri Feb 17, 2023 4:13 pm
- Forum: Dialogue System for Unity
- Topic: Fade old subtitiles
- Replies: 1
- Views: 91
- Sun Feb 12, 2023 8:11 am
- Forum: Dialogue System for Unity
- Topic: Show items count in quest log
- Replies: 3
- Views: 162
Re: Show items count in quest log
Thank you very much
- Sat Feb 11, 2023 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Show items count in quest log
- Replies: 3
- Views: 162
Show items count in quest log
Hello!
Is it possible to show count of quest items I have in the quest log? I am using my own inventory system. For example, I need to find 5 stones, so, if I open quest log, I will see 2/5 (if I have 2 stones).
Is it possible to show count of quest items I have in the quest log? I am using my own inventory system. For example, I need to find 5 stones, so, if I open quest log, I will see 2/5 (if I have 2 stones).
- Sat Feb 11, 2023 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Change replics colors if it was already chosen
- Replies: 3
- Views: 137
Re: Change replics colors if it was already chosen
Thank you very much for your help!)
- Sat Feb 11, 2023 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Change replics colors if it was already chosen
- Replies: 3
- Views: 137
Change replics colors if it was already chosen
Hello!
Is it possible to change replics colors if it was already chosen in the dialog? And also is it possible to place some icon before replic, for example one type of icon before main quest replics and other type of icon before secondary replics?
Is it possible to change replics colors if it was already chosen in the dialog? And also is it possible to place some icon before replic, for example one type of icon before main quest replics and other type of icon before secondary replics?
- Sat Feb 11, 2023 2:05 pm
- Forum: Dialogue System for Unity
- Topic: Show pop up ui above NPC
- Replies: 5
- Views: 233
Re: Show pop up ui above NPC
Thank you!
- Sat Feb 11, 2023 11:18 am
- Forum: Dialogue System for Unity
- Topic: Show pop up ui above NPC
- Replies: 5
- Views: 233
Re: Show pop up ui above NPC
Oh, it is so simple BTW, if I want to change the opacity of my pop up on show/hide, should I use my own scripts or there is an out of the box solution?
- Sat Feb 11, 2023 10:55 am
- Forum: Dialogue System for Unity
- Topic: Show pop up ui above NPC
- Replies: 5
- Views: 233
Show pop up ui above NPC
Hello!
Is it possbile to show pop up UI (for example "Press E") above NPC when player enters his trigger and hide it when player leaves it's trigger?
Is it possbile to show pop up UI (for example "Press E") above NPC when player enters his trigger and hide it when player leaves it's trigger?
- Sat Feb 04, 2023 3:36 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Items, different types
- Replies: 1
- Views: 130
Dialogue System Items, different types
Hello!
I am new here:)
Is it possible to use Dialogue System Items for creating different types of items, for example Weapon, Armor, Usable Items and so on? Also Is it possible to make my own Inventory system work with Dialogue System Items?
Thank you!
I am new here:)
Is it possible to use Dialogue System Items for creating different types of items, for example Weapon, Armor, Usable Items and so on? Also Is it possible to make my own Inventory system work with Dialogue System Items?
Thank you!