Search found 3 matches

by XiaoFanJx
Sun Feb 05, 2023 3:33 am
Forum: Dialogue System for Unity
Topic: How do I Bark or StartConversation a specified node | entry?
Replies: 5
Views: 253

Re: How do I Bark or StartConversation a specified node | entry?

BarkController.Bark is not run maybe StartCoroutine(BarkController.Bark(conversationModel.firstState.subtitle))? Yes, that's correct. I fixed my post above. Whether I need to write Importing Your Own Formats? Set the id to the same as in Excel when importing? The Dialogue System can already import ...
by XiaoFanJx
Fri Feb 03, 2023 1:56 am
Forum: Dialogue System for Unity
Topic: How do I Bark or StartConversation a specified node | entry?
Replies: 5
Views: 253

Re: How do I Bark or StartConversation a specified node | entry?

Yes. To start a conversation on a specified dialogue entry: int dialogueEntryID = 3002; DialogueManager.StartConversation("Conversation Title", actorTransform, conversantTransform, dialogueEntryID); To start a bark on a specified dialogue entry, you will need to create a Subtitle object: ...
by XiaoFanJx
Thu Feb 02, 2023 5:34 am
Forum: Dialogue System for Unity
Topic: How do I Bark or StartConversation a specified node | entry?
Replies: 5
Views: 253

How do I Bark or StartConversation a specified node | entry?

My English is not good sry. I have a configuration sheet 屏幕截图 2023-02-02 181959.png I want to convert to Dialogue Database in unity , after bark based on the ID Because my program is Select randomly ID from the pool such as ID POOL1 [3001,3002] ID POOL1 [3001,3002,3003] Is there a way to put the nod...