Search found 3 matches
- Sun Feb 05, 2023 3:33 am
- Forum: Dialogue System for Unity
- Topic: How do I Bark or StartConversation a specified node | entry?
- Replies: 5
- Views: 253
Re: How do I Bark or StartConversation a specified node | entry?
BarkController.Bark is not run maybe StartCoroutine(BarkController.Bark(conversationModel.firstState.subtitle))? Yes, that's correct. I fixed my post above. Whether I need to write Importing Your Own Formats? Set the id to the same as in Excel when importing? The Dialogue System can already import ...
- Fri Feb 03, 2023 1:56 am
- Forum: Dialogue System for Unity
- Topic: How do I Bark or StartConversation a specified node | entry?
- Replies: 5
- Views: 253
Re: How do I Bark or StartConversation a specified node | entry?
Yes. To start a conversation on a specified dialogue entry: int dialogueEntryID = 3002; DialogueManager.StartConversation("Conversation Title", actorTransform, conversantTransform, dialogueEntryID); To start a bark on a specified dialogue entry, you will need to create a Subtitle object: ...
- Thu Feb 02, 2023 5:34 am
- Forum: Dialogue System for Unity
- Topic: How do I Bark or StartConversation a specified node | entry?
- Replies: 5
- Views: 253
How do I Bark or StartConversation a specified node | entry?
My English is not good sry. I have a configuration sheet 屏幕截图 2023-02-02 181959.png I want to convert to Dialogue Database in unity , after bark based on the ID Because my program is Select randomly ID from the pool such as ID POOL1 [3001,3002] ID POOL1 [3001,3002,3003] Is there a way to put the nod...