Search found 7 matches
- Sat Apr 05, 2025 9:21 pm
- Forum: Dialogue System for Unity
- Topic: invector inventory saver
- Replies: 1
- Views: 160
invector inventory saver
When I add the invector inventory saver to my player I get this error. InvalidOperationException: Collection was modified; enumeration operation may not execute. System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () (at <a314714511a14f84b853c03efd8682b8>:0) PixelCrushers.SaveSystem.BeforeSc...
- Sun Mar 16, 2025 8:03 pm
- Forum: Dialogue System for Unity
- Topic: Save enemy position
- Replies: 3
- Views: 1871
Re: Save enemy position
No saver with the same name.
No scene changes.
No scripts on enemy that change position.
Enemy starts active.
No errors in console window.
All enemies are made with emerald AI.
All the other enemies positions are saved.
No scene changes.
No scripts on enemy that change position.
Enemy starts active.
No errors in console window.
All enemies are made with emerald AI.
All the other enemies positions are saved.
- Sun Mar 16, 2025 5:40 pm
- Forum: Dialogue System for Unity
- Topic: Save enemy position
- Replies: 3
- Views: 1871
Save enemy position
No matter what I try I can't save my enemy's position. I've tried ticking all the boxes and adding a target. All the other enemy's save fine.
- Sat Mar 01, 2025 7:40 pm
- Forum: Dialogue System for Unity
- Topic: Im getting this error when i import the invectorevent systembridge script
- Replies: 1
- Views: 1065
Im getting this error when i import the invectorevent systembridge script
Assets\Pixel Crushers\Dialogue System\Third Party Support\Invector Support\Scripts\DialogueSystemInvectorBridge.cs(4,21): error CS0234: The type or namespace name 'InvectorSupport' does not exist in the namespace 'PixelCrushers' (are you missing an assembly reference?)
- Sun Jan 22, 2023 2:58 pm
- Forum: Dialogue System for Unity
- Topic: character controller
- Replies: 4
- Views: 485
Re: character controller
I got it working by adding a scene event to the end of the conversation.
- Sat Jan 21, 2023 5:35 pm
- Forum: Dialogue System for Unity
- Topic: character controller
- Replies: 4
- Views: 485
Re: character controller
Is there an event for quest successful? using the conversation start and end enables the controller after the quest is started.
- Sat Jan 21, 2023 1:01 pm
- Forum: Dialogue System for Unity
- Topic: character controller
- Replies: 4
- Views: 485
character controller
I'm using dialogue system with invector. I need to turn the quest giver's character controller back on when the quest is completed, so he can follow waypoints. is there a simple way to do this?