Search found 7 matches

by mik60
Sat Apr 05, 2025 9:21 pm
Forum: Dialogue System for Unity
Topic: invector inventory saver
Replies: 1
Views: 160

invector inventory saver

When I add the invector inventory saver to my player I get this error. InvalidOperationException: Collection was modified; enumeration operation may not execute. System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () (at <a314714511a14f84b853c03efd8682b8>:0) PixelCrushers.SaveSystem.BeforeSc...
by mik60
Sun Mar 16, 2025 8:03 pm
Forum: Dialogue System for Unity
Topic: Save enemy position
Replies: 3
Views: 1871

Re: Save enemy position

No saver with the same name.
No scene changes.
No scripts on enemy that change position.
Enemy starts active.
No errors in console window.
All enemies are made with emerald AI.
All the other enemies positions are saved.
by mik60
Sun Mar 16, 2025 5:40 pm
Forum: Dialogue System for Unity
Topic: Save enemy position
Replies: 3
Views: 1871

Save enemy position

No matter what I try I can't save my enemy's position. I've tried ticking all the boxes and adding a target. All the other enemy's save fine.
by mik60
Sat Mar 01, 2025 7:40 pm
Forum: Dialogue System for Unity
Topic: Im getting this error when i import the invectorevent systembridge script
Replies: 1
Views: 1065

Im getting this error when i import the invectorevent systembridge script

Assets\Pixel Crushers\Dialogue System\Third Party Support\Invector Support\Scripts\DialogueSystemInvectorBridge.cs(4,21): error CS0234: The type or namespace name 'InvectorSupport' does not exist in the namespace 'PixelCrushers' (are you missing an assembly reference?)
by mik60
Sun Jan 22, 2023 2:58 pm
Forum: Dialogue System for Unity
Topic: character controller
Replies: 4
Views: 485

Re: character controller

I got it working by adding a scene event to the end of the conversation.
by mik60
Sat Jan 21, 2023 5:35 pm
Forum: Dialogue System for Unity
Topic: character controller
Replies: 4
Views: 485

Re: character controller

Is there an event for quest successful? using the conversation start and end enables the controller after the quest is started.
by mik60
Sat Jan 21, 2023 1:01 pm
Forum: Dialogue System for Unity
Topic: character controller
Replies: 4
Views: 485

character controller

I'm using dialogue system with invector. I need to turn the quest giver's character controller back on when the quest is completed, so he can follow waypoints. is there a simple way to do this?