Search found 59 matches

by Shinos
Wed Jul 26, 2023 3:35 pm
Forum: Dialogue System for Unity
Topic: Dialogue Animation Show/Hide help
Replies: 3
Views: 334

Re: Dialogue Animation Show/Hide help

Thank you, i forgot to just do that x) So i think how the system gets those trigger up is by finding the first animator in the subtitle panels and then hooking on it? Thought it could find every animator on it, my mistake, i was mislead by the opportunity to choose the name for the Triggers to find ...
by Shinos
Wed Jul 26, 2023 12:13 pm
Forum: Dialogue System for Unity
Topic: Dialogue Animation Show/Hide help
Replies: 3
Views: 334

Dialogue Animation Show/Hide help

Hi, so i was trying to tinker with creating a new bubble speech, and since i couldn't find a way to make the "tail" of the bubble scale properly i thjought to keep it outside of the real bubble and make it kind of static, and this works really really well, there is only one problem, and th...
by Shinos
Tue Jul 25, 2023 9:57 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

Hi, I apologize if I'm missing something. But when it's time to play the 3rd conversation, can you just call DialogueManager.StopAllConversations() and then DialogueManager.StartConversation("Third Conversation")? that's exactly what i needed, now i can do something like this: IEnumerator...
by Shinos
Tue Jul 25, 2023 8:44 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

"Links To:" is good to use. I'll look into the override thing. But everything else should work as I described above. If you get into a situation where you need it to work and have questions, let me know and I'll post a playable example scene. Thank you, as i said before i'm stuck at this ...
by Shinos
Tue Jul 25, 2023 7:19 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

Little update, i just discovered the "link to" field, and it does just what i wanted, it makes a new conversation start, so all of this was kinda pointless it seems, i feel kinda dumb :?: am i missing something about it? like the only thing i need now is to delay a lil the start of the new...
by Shinos
Tue Jul 25, 2023 7:02 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

it's worth to say that in order to do this i activated simultaneous conversation to trigger the new convo in a blank sentence of the previous one, as i said earlier. Maybe that's the problem. Maybe since the old conversation is ending at the same time as the new one is starting the override setting...
by Shinos
Tue Jul 25, 2023 6:49 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

it's worth to say that in order to do this i activated simultaneous conversation to trigger the new convo in a blank sentence of the previous one, as i said earlier. Maybe that's the problem. Maybe since the old conversation is ending at the same time as the new one is starting the override setting...
by Shinos
Tue Jul 25, 2023 4:23 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

In that case they should take effect unless one of the participants has an Override Display Settings component, or if maybe the Dialogue Manager is pointing to a different copy of your dialogue database that doesn't override the properties. That's really weird, i also tried doing 2 new conversation...
by Shinos
Tue Jul 25, 2023 3:00 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

Where are the display settings overrides? On a character's GameObject or in the conversation's properties in the Dialogue Editor? If it's on a character's GameObject, make sure to pass that character's transform to DialogueManager.StartConversation(). For example, if your NPC has an Override Displa...
by Shinos
Tue Jul 25, 2023 12:11 pm
Forum: Dialogue System for Unity
Topic: Make a custom LUA script run after the end of a conversation
Replies: 18
Views: 1703

Re: Make a custom LUA script run after the end of a conversation

Thanks, i'll try this, to be honest i did not understand fully how to implement easily your first suggestion, that's why i was trying to avoid it, but maybe it could work, like what your process would be to make a conversation start by script at the end of a first one? PS: i ran into a weird issue, ...