Search found 13 matches
- Sat Jan 20, 2024 11:02 am
- Forum: Dialogue System for Unity
- Topic: Weird Bug - Fade Out, No Conversation Start
- Replies: 1
- Views: 392
Weird Bug - Fade Out, No Conversation Start
Hello! I'm experiencing a weird bug very infrequently. Its quite hard for me to reproduce. but every so often when I start a dialogue with a character, no dialogue appears, but my UI fades out like I'm starting a conversation. because of this, I cant exit the dialogue and so I need to restart my gam...
- Sun Dec 17, 2023 4:44 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Scaling Question
- Replies: 3
- Views: 5993
Re: Dialogue Scaling Question
Oh Okay! I think im going to try and use the pipe method, but Im having trouble finding Menu -> split nodes on pipes . is this in the editor that I use to create the conversations?
- Sun Dec 17, 2023 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Scaling Question
- Replies: 3
- Views: 5993
Dialogue Scaling Question
Hello! I've been using your add on for quite some time, and realized when I built to a different device that my scaling is a bit off. I'm sure this is really easy to fix, but I cant figure it out. For some reason when my text is too long on a dialogue box, the writing overflows, is there a way to ha...
- Wed Mar 29, 2023 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Quest During Conversation
- Replies: 3
- Views: 386
Re: Quest During Conversation
For some reason when I put it under my canvas, it seems to ignore it during gameplay and just spawns another one
prefab ingame So it ends up working, but not for the one that's being used, for the original one, if that makes any sense
sorry for the confusion!
prefab ingame So it ends up working, but not for the one that's being used, for the original one, if that makes any sense
sorry for the confusion!
- Wed Mar 29, 2023 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Quest During Conversation
- Replies: 3
- Views: 386
Quest During Conversation
Hello!
I was wondering if it was possible to disable to quest panel during a conversation?
Thanks for your time!
I was wondering if it was possible to disable to quest panel during a conversation?
Thanks for your time!
- Fri Mar 17, 2023 1:06 pm
- Forum: Dialogue System for Unity
- Topic: Encryption Algorithms for Export Compliance
- Replies: 1
- Views: 439
Encryption Algorithms for Export Compliance
Hello, I was wondering either for the saving or anywhere else in the plugin, what encryption algorithms are used, if any? I'm asking because in order to upload to the app store or the playstore it seems we have to disclose this, these are the four options we have: [*]Encryption algorithms that are p...
- Fri Jan 27, 2023 10:09 am
- Forum: Dialogue System for Unity
- Topic: Question About the saving system
- Replies: 1
- Views: 365
Question About the saving system
Hello! I'm currently using the save system that you have put in the dialogue system to specifically save the dialogue. and so far its working great! super easy to use. I already have a save system in my game however that uses a binary formatter and saves the gamesave to the Appdata/LocalLow/GameName...
- Mon Jan 23, 2023 3:20 pm
- Forum: Dialogue System for Unity
- Topic: Get all Quests
- Replies: 1
- Views: 252
Get all Quests
Hello! :D I've got a question regarding the QuestLog.GetAllQuests(), context: I've got a day/night cycle in my game, and at the beginning of every new day, I'd like my time manager to cycle through all quests in the dialogue system, check if its in the group "repeatable", and then if those...
- Mon Jan 23, 2023 2:03 pm
- Forum: Dialogue System for Unity
- Topic: Quest Items as Scriptable Objects
- Replies: 3
- Views: 470
Re: Quest Items as Scriptable Objects
Thanks for your help!
It works fine if I just refer to an indexed table of my scriptable objects! thanks for your help!
It works fine if I just refer to an indexed table of my scriptable objects! thanks for your help!
- Sat Jan 21, 2023 9:35 am
- Forum: Dialogue System for Unity
- Topic: Quest Items as Scriptable Objects
- Replies: 3
- Views: 470
Quest Items as Scriptable Objects
Hello, I've finished making my first quest with the dialogue system and so far it works incredibly well. I'd like each quest to give a specific item to the player. Right now my inventory system works with scriptable objects, and the item is given to the player through a method on a monobehavior that...