Search found 13 matches

by JamesTFreaknKirk
Sat Jan 20, 2024 11:02 am
Forum: Dialogue System for Unity
Topic: Weird Bug - Fade Out, No Conversation Start
Replies: 1
Views: 392

Weird Bug - Fade Out, No Conversation Start

Hello! I'm experiencing a weird bug very infrequently. Its quite hard for me to reproduce. but every so often when I start a dialogue with a character, no dialogue appears, but my UI fades out like I'm starting a conversation. because of this, I cant exit the dialogue and so I need to restart my gam...
by JamesTFreaknKirk
Sun Dec 17, 2023 4:44 pm
Forum: Dialogue System for Unity
Topic: Dialogue Scaling Question
Replies: 3
Views: 5993

Re: Dialogue Scaling Question

Oh Okay! I think im going to try and use the pipe method, but Im having trouble finding Menu -> split nodes on pipes :shock: . is this in the editor that I use to create the conversations?
by JamesTFreaknKirk
Sun Dec 17, 2023 2:50 pm
Forum: Dialogue System for Unity
Topic: Dialogue Scaling Question
Replies: 3
Views: 5993

Dialogue Scaling Question

Hello! I've been using your add on for quite some time, and realized when I built to a different device that my scaling is a bit off. I'm sure this is really easy to fix, but I cant figure it out. For some reason when my text is too long on a dialogue box, the writing overflows, is there a way to ha...
by JamesTFreaknKirk
Wed Mar 29, 2023 6:02 pm
Forum: Dialogue System for Unity
Topic: Quest During Conversation
Replies: 3
Views: 386

Re: Quest During Conversation

For some reason when I put it under my canvas, it seems to ignore it during gameplay and just spawns another one :shock:



prefab
InGame.PNG
InGame.PNG (13.47 KiB) Viewed 383 times
ingame
Prefab.PNG
Prefab.PNG (7.34 KiB) Viewed 383 times
So it ends up working, but not for the one that's being used, for the original one, if that makes any sense

sorry for the confusion!
by JamesTFreaknKirk
Wed Mar 29, 2023 12:52 pm
Forum: Dialogue System for Unity
Topic: Quest During Conversation
Replies: 3
Views: 386

Quest During Conversation

Hello!

I was wondering if it was possible to disable to quest panel during a conversation?

Thanks for your time!
by JamesTFreaknKirk
Fri Mar 17, 2023 1:06 pm
Forum: Dialogue System for Unity
Topic: Encryption Algorithms for Export Compliance
Replies: 1
Views: 439

Encryption Algorithms for Export Compliance

Hello, I was wondering either for the saving or anywhere else in the plugin, what encryption algorithms are used, if any? I'm asking because in order to upload to the app store or the playstore it seems we have to disclose this, these are the four options we have: [*]Encryption algorithms that are p...
by JamesTFreaknKirk
Fri Jan 27, 2023 10:09 am
Forum: Dialogue System for Unity
Topic: Question About the saving system
Replies: 1
Views: 365

Question About the saving system

Hello! I'm currently using the save system that you have put in the dialogue system to specifically save the dialogue. and so far its working great! super easy to use. I already have a save system in my game however that uses a binary formatter and saves the gamesave to the Appdata/LocalLow/GameName...
by JamesTFreaknKirk
Mon Jan 23, 2023 3:20 pm
Forum: Dialogue System for Unity
Topic: Get all Quests
Replies: 1
Views: 252

Get all Quests

Hello! :D I've got a question regarding the QuestLog.GetAllQuests(), context: I've got a day/night cycle in my game, and at the beginning of every new day, I'd like my time manager to cycle through all quests in the dialogue system, check if its in the group "repeatable", and then if those...
by JamesTFreaknKirk
Mon Jan 23, 2023 2:03 pm
Forum: Dialogue System for Unity
Topic: Quest Items as Scriptable Objects
Replies: 3
Views: 470

Re: Quest Items as Scriptable Objects

Thanks for your help!

It works fine if I just refer to an indexed table of my scriptable objects! thanks for your help!
by JamesTFreaknKirk
Sat Jan 21, 2023 9:35 am
Forum: Dialogue System for Unity
Topic: Quest Items as Scriptable Objects
Replies: 3
Views: 470

Quest Items as Scriptable Objects

Hello, I've finished making my first quest with the dialogue system and so far it works incredibly well. I'd like each quest to give a specific item to the player. Right now my inventory system works with scriptable objects, and the item is given to the player through a method on a monobehavior that...