Search found 4 matches
- Tue Apr 11, 2023 11:45 am
- Forum: Dialogue System for Unity
- Topic: Timeline(speed 0) pauses timeline, but not indefinitely?
- Replies: 3
- Views: 298
Re: Timeline(speed 0) pauses timeline, but not indefinitely?
Hi Tony! Oh yes- I'm using nostop and nowait, etc.- mostly left them out of the post for brevity. Unfortunately from a workflow perspective I don't think putting them in nodes will work, as what I need is spatial control over where the character "stops"- as far as I can tell, if I put all ...
- Mon Apr 10, 2023 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Timeline(speed 0) pauses timeline, but not indefinitely?
- Replies: 3
- Views: 298
Timeline(speed 0) pauses timeline, but not indefinitely?
Hi Tony! The Context: Making a Timeline cutscene that pauses at key points before proceeding to wait for the player to proceed through dialog via continue button at their own pace. I am nesting one timeline inside of another; The "child" timeline is played in the "parent" timelin...
- Mon Jan 16, 2023 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Using Sequence Messages to Control Timeline
- Replies: 3
- Views: 240
Re: Using Sequence Messages to Control Timeline
Ah! That's good to know- I implemented that, and while it may not have been the source of my particular issue, one last rubberducking over everything revealed some unfortunately obvious errors where I hadn't updated a reference to the right timeline. Thank you again! I'll try to be more thorough bef...
- Sun Jan 15, 2023 6:00 pm
- Forum: Dialogue System for Unity
- Topic: Using Sequence Messages to Control Timeline
- Replies: 3
- Views: 240
Using Sequence Messages to Control Timeline
Hi! Thank you so much for this awesome plug-in. I'm extremely new to C# and Unity, but trying to patiently understand and improve. I'm coming from RPG Maker, and my desire is to make a game in that style (FF6, Chrono Trigger, or more recently, Chained Echoes :p) My goal is to find an intuitive\expre...