Search found 7 matches
- Thu Jul 21, 2016 2:39 am
- Forum: Dialogue System for Unity
- Topic: Rare editor bug
- Replies: 1
- Views: 525
Rare editor bug
Hi. Just encountered a bug: In the method DialogueSystemController.OnEndConversation you invoke RestoreOriginalUI(); And it must do nothing if nobody override UI (by using OverrideUIBase for instance), because originalDisplaySettings = null. BUT if I select DialogueSystemController's game object whe...
- Tue Oct 06, 2015 6:37 am
- Forum: Dialogue System for Unity
- Topic: Coop problem
- Replies: 7
- Views: 2150
Re: Coop problem
Seems the first option sounds pretty sensible.
Thanks for the answer!
Thanks for the answer!
- Mon Oct 05, 2015 12:33 am
- Forum: Dialogue System for Unity
- Topic: Coop problem
- Replies: 7
- Views: 2150
Re: Coop problem
It's Diablo like co-op but it differs from your second option: clients are just input source for server. And the server decides everything and then send information to clients.
So we really need an interface which could help us define what player triggered LUA command.
So we really need an interface which could help us define what player triggered LUA command.
- Wed Sep 30, 2015 10:17 pm
- Forum: Dialogue System for Unity
- Topic: Coop problem
- Replies: 7
- Views: 2150
Re: Coop problem
I'm not pretty sure. What if 3 players triggered 3 dialogues at the same time?
I guess in Variable["Actor"] will be the player who triggered last dialogue.
I guess in Variable["Actor"] will be the player who triggered last dialogue.
- Wed Sep 30, 2015 1:52 am
- Forum: Dialogue System for Unity
- Topic: Coop problem
- Replies: 7
- Views: 2150
Coop problem
Hello. We're making a coop game and stumbled with one issue refferd to the dialogue system. We have several players and any of them could trigger different dialogues at one time. And the problem is that I can define a player who triggered a LUA command in dialogue script. For example, - I created LU...
- Tue Mar 17, 2015 7:20 pm
- Forum: Dialogue System for Unity
- Topic: Field custom drawers
- Replies: 2
- Views: 976
Field custom drawers
Okay, already did.
- Tue Mar 17, 2015 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Field custom drawers
- Replies: 2
- Views: 976
Field custom drawers
Hello. I added small, but very useful feature to the system. Now you can define custom drawers for field type. For example: I changed few lines in source code, so now there's interface to add your own drawer to field type: public enum SceneType { MainMenu, Fight, Map } [CustomFieldTypeService.Name(&...