Search found 7 matches

by markov
Thu Jul 21, 2016 2:39 am
Forum: Dialogue System for Unity
Topic: Rare editor bug
Replies: 1
Views: 495

Rare editor bug

Hi. Just encountered a bug: In the method DialogueSystemController.OnEndConversation you invoke RestoreOriginalUI(); And it must do nothing if nobody override UI (by using OverrideUIBase for instance), because originalDisplaySettings = null. BUT if I select DialogueSystemController's game object whe...
by markov
Tue Oct 06, 2015 6:37 am
Forum: Dialogue System for Unity
Topic: Coop problem
Replies: 7
Views: 2073

Re: Coop problem

Seems the first option sounds pretty sensible.
Thanks for the answer!
by markov
Mon Oct 05, 2015 12:33 am
Forum: Dialogue System for Unity
Topic: Coop problem
Replies: 7
Views: 2073

Re: Coop problem

It's Diablo like co-op but it differs from your second option: clients are just input source for server. And the server decides everything and then send information to clients.
So we really need an interface which could help us define what player triggered LUA command.
by markov
Wed Sep 30, 2015 10:17 pm
Forum: Dialogue System for Unity
Topic: Coop problem
Replies: 7
Views: 2073

Re: Coop problem

I'm not pretty sure. What if 3 players triggered 3 dialogues at the same time?
I guess in Variable["Actor"] will be the player who triggered last dialogue.
by markov
Wed Sep 30, 2015 1:52 am
Forum: Dialogue System for Unity
Topic: Coop problem
Replies: 7
Views: 2073

Coop problem

Hello. We're making a coop game and stumbled with one issue refferd to the dialogue system. We have several players and any of them could trigger different dialogues at one time. And the problem is that I can define a player who triggered a LUA command in dialogue script. For example, - I created LU...
by markov
Tue Mar 17, 2015 7:20 pm
Forum: Dialogue System for Unity
Topic: Field custom drawers
Replies: 2
Views: 877

Field custom drawers

Okay, already did.
by markov
Tue Mar 17, 2015 6:38 pm
Forum: Dialogue System for Unity
Topic: Field custom drawers
Replies: 2
Views: 877

Field custom drawers

Hello. I added small, but very useful feature to the system. Now you can define custom drawers for field type. For example: I changed few lines in source code, so now there's interface to add your own drawer to field type: public enum SceneType { MainMenu, Fight, Map } [CustomFieldTypeService.Name(&...