Hi there,
we're current using version 2.2.32 which I believe is 2 behind the latest.
Could it be this version that doesn't have custom ID fields?
If it is this version we will try updating the dialogue system and get back with any updates.
Kind regards
Search found 8 matches
- Tue Mar 14, 2023 4:27 am
- Forum: Dialogue System for Unity
- Topic: Export only the nodes that contain dialogue text
- Replies: 5
- Views: 232
- Mon Mar 13, 2023 10:30 am
- Forum: Dialogue System for Unity
- Topic: Export only the nodes that contain dialogue text
- Replies: 5
- Views: 232
Re: Export only the nodes that contain dialogue text
Hi, yes we're using the export option at the bottom of the localization export/import part of the dialogue system. I did try deleting the whole row in the CSV file and got errors when importing back, please see attachment. We will try just deleting the text and not the row and see if that helps when...
- Mon Mar 13, 2023 9:11 am
- Forum: Dialogue System for Unity
- Topic: Export only the nodes that contain dialogue text
- Replies: 5
- Views: 232
Export only the nodes that contain dialogue text
Hi, I am wondering if there is a way to only export the nodes in the dialogue system that contain some dialogue text? We use the dialogue system for our cinematics and controlling other things and only want to localise the nodes that contain the dialogue. Currently exporting will show us all the nod...
- Fri Jan 13, 2023 11:32 am
- Forum: Dialogue System for Unity
- Topic: Can Skip through dialogue without it ever appearing on screen
- Replies: 5
- Views: 281
Re: Can Skip through dialogue without it ever appearing on screen
Hi Tony,
Thank you very much for your help. That fixed it.
I cannot believe I didn't see it on the subtitle panel.
Thank you very much for your help. That fixed it.
I cannot believe I didn't see it on the subtitle panel.
- Fri Jan 13, 2023 4:21 am
- Forum: Dialogue System for Unity
- Topic: Can Skip through dialogue without it ever appearing on screen
- Replies: 5
- Views: 281
Re: Can Skip through dialogue without it ever appearing on screen
Can you show me where the block input duration is? I cannot find anything about this in the dialogue manager.
We are keeping the dialogue panel on screen and only changing the portrait pictures when different people are speaking. Does the wait for open and wait for close work in that scenario?
We are keeping the dialogue panel on screen and only changing the portrait pictures when different people are speaking. Does the wait for open and wait for close work in that scenario?
- Thu Jan 12, 2023 5:38 am
- Forum: Dialogue System for Unity
- Topic: Can Skip through dialogue without it ever appearing on screen
- Replies: 5
- Views: 281
Can Skip through dialogue without it ever appearing on screen
Hi There, In our conversations the player can click straight through the dialogue without ever reading or seeing the text. How can we stop the playing from clicking through the dialogue too fast? We have tried using the min subtitle seconds but it doesn't alter anything. Thank you in advance for you...
- Wed Jan 04, 2023 11:33 am
- Forum: Dialogue System for Unity
- Topic: Portaits
- Replies: 3
- Views: 192
Re: Portaits
Hi Tony,
thanks for your reply.
I tried out your suggestion but we still get the same issue. Still trying to figure out the other methods we can use to get round this bug.
thanks for your reply.
I tried out your suggestion but we still get the same issue. Still trying to figure out the other methods we can use to get round this bug.
- Wed Jan 04, 2023 9:20 am
- Forum: Dialogue System for Unity
- Topic: Portaits
- Replies: 3
- Views: 192
Portaits
Hi, I'm using the dialogue system in my game and there is a small bug that I cannot figure out why it's happening. In the dialogue we turn off the dialogue panel using SetDialoguePanel(false); in the sequence parameters. But sometimes when the panel is turn back on (in the same conversation) using S...