Search found 14 matches
- Wed Oct 02, 2024 4:09 pm
- Forum: Quest Machine
- Topic: Sequencer not recognizing quest machine lua commands
- Replies: 3
- Views: 115
Re: Sequencer not recognizing quest machine lua commands
God I'm such a mess. I was putting the lua commands under the sequence line and not the script line. I can't believe myself. Thank you again for entertaining my stupidity
- Wed Oct 02, 2024 2:18 pm
- Forum: Quest Machine
- Topic: Sequencer not recognizing quest machine lua commands
- Replies: 3
- Views: 115
Sequencer not recognizing quest machine lua commands
I'm having some pretty difficult issues. My sequencer is not recognizing sequencer commands of the quest machine variety. It just tells me it can't find the command. What's strange is I have this setup properly in one scene. I have the DS QM bridge, common library lua, and Dialogue System Quest Dial...
- Tue Apr 09, 2024 8:54 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 984
Re: Quest showing name of conversation instead of starting a dialogue
I actually seemed to have figured it out. Apparently, in my dialogue, I was checking the node state for success and not return. Fixing that error got it working just the way I wanted it too. Not sure how I missed but thanks again!
- Tue Apr 09, 2024 5:42 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 984
Re: Quest showing name of conversation instead of starting a dialogue
I did check just to make sure that I hadn't missed that, but unfortunately I did actually do that. In fact, I believe this is where its getting the conversation title from. Here's my settings: Quest_Data.PNG Here's how it appears in game. Not using dialogue UI like the other states. Also shows the c...
- Tue Apr 09, 2024 12:51 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 984
Quest showing name of conversation instead of starting a dialogue
I've been following the video tutorials for quest machine and currently I'm working on the dialogue system integration. An odd issue that I'm having is that on the return state of the quest, instead of going into the conversation I have set, it pops up the quest window with the header and the title ...
- Tue Jun 20, 2023 11:40 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 426
Re: Referencing a database through Self Made Script
Thanks again! I'll give that a look. Always appreciate your help.
- Tue Jun 20, 2023 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 426
Re: Referencing a database through Self Made Script
I guess as an update post. I'm not entirely why what's going on in the video happens, but all I did was, through code, remove the initial database from the master database, start the conversation, and then add the initial database back in the next line. Works for now but I'm still not sure why the o...
- Tue Jun 20, 2023 4:57 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 426
Re: Referencing a database through Self Made Script
I see that now, with your last post, it sort of helped me narrow down the problem. For whatever reason, StartConversation() is pulling from the master database, but almost seems like its playing the 2 conversations that share an ID, despite me inputting it by title. For example, database 1 has a con...
- Tue Jun 20, 2023 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 426
Re: Referencing a database through Self Made Script
I'm not entirely sure what I was thinking when I wrote that, but you've got me on the right path so thank you haha. So now the issue I'm having is that when I tell the script to start a conversation using DialogueManager.instance.StartConversation(), it seems to ignore the string that I put in for t...
- Tue Jun 20, 2023 1:34 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 426
Referencing a database through Self Made Script
Hi there. I'm trying to create a script that references a database so that I can use it special NPC interactions. The problem is I'm trying to get the conversation from that database, but I can never seem to find a suitable reference for that database. I've even tried adding the Extra Databases comp...