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- Tue Feb 10, 2015 7:30 am
- Forum: Dialogue System for Unity
- Topic: Importing Gamespace Variable to Dialogue System
- Replies: 1
- Views: 605
Importing Gamespace Variable to Dialogue System
I feel this is a dumb question, but I've been looking around the documentation for a while and I can't find what I'm looking for. Quite simply, I want to take a public variable existing in a C# MonoBehavior and set one of the Dialogue System's Lua variables equal to that value. I've seen functions...