Search found 6 matches
- Mon Jan 09, 2023 3:48 am
- Forum: Dialogue System for Unity
- Topic: [HOW TO] Get the current Speaker in a Response.
- Replies: 3
- Views: 339
Re: [HOW TO] Get the current Speaker in a Response.
Hi Tony, Thank you for your answers. The situation I'm describing is more like this: Letter#1 an Letter#2 being the conversants. Actor C isPlayer. Actors A, B, D are npcs. The problem is: when I reach the Response part 'C and B' I wish to get these Actors. But the IDialogueUI.ShowResponse gives me t...
- Thu Jan 05, 2023 5:50 am
- Forum: Dialogue System for Unity
- Topic: [HOW TO] Get the current Speaker in a Response.
- Replies: 3
- Views: 339
[HOW TO] Get the current Speaker in a Response.
Hi! So I have a conversation between 2 intial npcs : A and B. Then I want the Player 'C' to burst in and ask a question seleted from a Response menu to npc D. How do I get the Player, thus the Speaker, thus 'C' Actor's info, that contains its name etc? Same question, what if I have many 'IsPlayer' a...
- Mon Dec 19, 2022 8:23 am
- Forum: Dialogue System for Unity
- Topic: Referencing when having multiple Databases
- Replies: 6
- Views: 243
Re: Referencing when having multiple Databases
Sure. For 1) the issue was: "1). The [ConversationPopupDrawer] only shows conversations in the 'main' database. How do i make it show all conversations from all databases?". What I wanted is a drawer to show *all* the conversations from all Databases, just to be able to set them in the ins...
- Fri Dec 16, 2022 5:46 am
- Forum: Dialogue System for Unity
- Topic: Referencing when having multiple Databases
- Replies: 6
- Views: 243
Re: Referencing when having multiple Databases
Hey Tony, Thank you for your help <3 Solution for 1 isnt really user friendly, if you see what I mean :P However! Thanks to the fact that the code is visible (<3), I could easilly reuse ConversationPopup and ConversationPopupDrawer to make my own drawer (protip: its even easier if using OdinInspecto...
- Fri Dec 16, 2022 5:46 am
- Forum: Dialogue System for Unity
- Topic: Referencing when having multiple Databases
- Replies: 6
- Views: 243
Re: Referencing when having multiple Databases
Hey Tony, Thank you for your help <3 Solution for 1 isnt really user friendly, if you see what I mean :P However! Thanks to the fact that the code is visible (<3), I could easilly reuse ConversationPopup and ConversationPopupDrawer to make my own drawer (protip: its even easier if using OdinInspecto...
- Thu Dec 15, 2022 8:46 am
- Forum: Dialogue System for Unity
- Topic: Referencing when having multiple Databases
- Replies: 6
- Views: 243
Referencing when having multiple Databases
Hi! So we're trying to setup multiple databases ahead of time since they seem to be a pain to split afterwards :P I understand the chapter "Working With Multiple Databases". The problem: I cannot reference conversations from other databases than the one marded as 'main'. In already 3 place...