Search found 65 matches

by SuperSparkplug
Fri Jun 09, 2023 9:55 am
Forum: Dialogue System for Unity
Topic: ACCam Command Issues. Possible to Modify?
Replies: 9
Views: 856

Re: ACCam Command Issues. Possible to Modify?

Never let anyone tell you that you aren't a magnificent lifesaver, Tony. Thank you so much!
by SuperSparkplug
Fri Jun 09, 2023 8:10 am
Forum: Dialogue System for Unity
Topic: ACCam Command Issues. Possible to Modify?
Replies: 9
Views: 856

Re: ACCam Command Issues. Possible to Modify?

Amazing! Thanks for this, but it's not quite working yet. I'm getting an error. Assets/Pixel Crushers/Dialogue System/Third Party Support/Adventure Creator Support/Scripts/RememberDialogueSystem.cs(41,33): error CS0117: 'DialogueManager' does not contain a definition for 'StopAllConversations' It se...
by SuperSparkplug
Thu Jun 08, 2023 10:45 pm
Forum: Dialogue System for Unity
Topic: ACCam Command Issues. Possible to Modify?
Replies: 9
Views: 856

Re: ACCam Command Issues. Possible to Modify?

I'm confused. Then how would I add that functionality?
by SuperSparkplug
Thu Jun 08, 2023 5:47 pm
Forum: Dialogue System for Unity
Topic: ACCam Command Issues. Possible to Modify?
Replies: 9
Views: 856

Re: ACCam Command Issues. Possible to Modify?

Awesome thanks. Will it require a new script(s) or some form of modification to the existing one?
by SuperSparkplug
Thu Jun 08, 2023 3:22 am
Forum: Dialogue System for Unity
Topic: ACCam Command Issues. Possible to Modify?
Replies: 9
Views: 856

ACCam Command Issues. Possible to Modify?

In our game, we use Dialogue System and Adventure Creator and use the ACCam command in the sequencer to switch Cameras mid conversation. This is usually fine. However, we have one level where many characters are talking. To make this easier, I made a system of cameras around each character and dupli...
by SuperSparkplug
Sat Jun 03, 2023 1:12 am
Forum: Dialogue System for Unity
Topic: Error Hunting Shortcut?
Replies: 1
Views: 615

Error Hunting Shortcut?

We're in the final stretches of our game (Yay) and right now it involves a lot of polish and triggering animations and effects during dialogue with sequence code. However, occasionally, I find that there's an error in my Sequence Code where I misspelled something or missed a comment tag or a bracket...
by SuperSparkplug
Sun Jan 22, 2023 2:41 am
Forum: Dialogue System for Unity
Topic: Managing DS in Timeline
Replies: 3
Views: 267

Re: Managing DS in Timeline

Thanks Tony. I ended up figuring out the issue with the conversation sticking around and not ending. I just needed to add a final continue track after the last part of the conversation. My bad. However, I still have an issue with the fix for the player input. I did what you said and the issue is now...
by SuperSparkplug
Sat Jan 21, 2023 6:29 am
Forum: Dialogue System for Unity
Topic: Managing DS in Timeline
Replies: 3
Views: 267

Managing DS in Timeline

Hi there, We're nearing the end of production and have begun making the Credit Sequence ahead of time, which is set to be a cutscene set to a timeline. In between the Credits in the timeline, players are greeted to the epilogue of major characters via separate automated conversations that continues ...
by SuperSparkplug
Sun Aug 21, 2022 5:24 am
Forum: Dialogue System for Unity
Topic: Adventure Creator Integration: Split Screen
Replies: 1
Views: 255

Adventure Creator Integration: Split Screen

I'm using Adventure Creator and Dialogue System in my project and experimenting with AC's Split Screen Camera effect. Unfortunately, it draws the split in the split screen on top of the Dialogue System UI, covering the center and making part of it between the cameras unreaable. Is there anyway to st...
by SuperSparkplug
Sun Aug 21, 2022 5:22 am
Forum: Dialogue System for Unity
Topic: Disabling Dialogue System UI
Replies: 1
Views: 139

Disabling Dialogue System UI

I have a point in the conversation where I want the UI to disappear for a few seconds to go to the next dialogue node. Previously, I was told to use this code and it did work, but now it's suddenly not working. required SetContinueMode(false); required SetEnabled(Canvas, false, DialogueCanvas); requ...