Search found 65 matches

by SuperSparkplug
Fri Jun 26, 2015 4:59 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Re: Making a Quest List GUI

It doesn't seem so. When I added the watch, it says in the console: Dialogue System: Lua code 'return Quest["My_Quest_Title"].State' threw exception 'Lookup of field 'State' in the table element failed because the table element itself isn't in the table.' UnityEngine.Debug:LogError(Object)...
by SuperSparkplug
Fri Jun 26, 2015 1:13 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Re: Making a Quest List GUI

I'm currently using Unity 5. I was able to figure out the missing script link by importing the Dialogue System into a separate blank project so it works now. The last thing, I think, for this issue is that I was able to get my "To-Do List" to work, however, I'm trying to make it so that th...
by SuperSparkplug
Fri Jun 26, 2015 1:05 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6847

Re: Skipping dialogue temporarily

Do you mean the Cancel or Cancel Conversation key? Cancel is the input parameter that allows the player to advance through the dialogue while Cancel Conversation kills the conversation entirely, correct? I mean the Cancel key, which is Space bar. Am I missing something because if I don't have a key ...
by SuperSparkplug
Fri Jun 26, 2015 2:50 am
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Re: Making a Quest List GUI

Okay, so it seems that for some odd reason, even though I set it to import the entire Dialogue system when I began my project, it did not include those UI files you mentioned for some reason. After some shenanegans with the files, I was able to copy the UI section you were talking about into my proj...
by SuperSparkplug
Fri Jun 26, 2015 2:45 am
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6847

Re: Skipping dialogue temporarily

That actually works pretty well. Now there's just one issue left. If the player presses the continue button during the animation, it interrupts and stops the animation (which was a problem I had before) and with this new fix you suggested, it actually skips the NPC's last dialogue text. Is there a w...
by SuperSparkplug
Fri Jun 26, 2015 1:12 am
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Re: Making a Quest List GUI

Thank you for the reply, but what your talking about is kind of the issue and why I was having so much trouble. In the entirety of the Dialogue System files there is no Unity UI Quest Tracker. Just a regular Quest Tracker. There also is not a UI folder where you're telling me to look. I don't know i...
by SuperSparkplug
Thu Jun 25, 2015 5:15 am
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6847

Re: Skipping dialogue temporarily

Thanks, this almost works. I'm currently using SetEnabled(Animator, true, Player); SetActive(Dialogue Panel,false); required SetActive(Dialogue Panel,true)@10.10 The only issue I have left is that the player still has to trigger a dialogue choice to trigger the sequence, its supposed to happen right...
by SuperSparkplug
Thu Jun 25, 2015 5:00 am
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Re: Making a Quest List GUI

Ah I see. I HIGHLY recommend you update the video and written documentation on this topic because it is frustratingly out of date with how Unity currently is and how it and your system works. There's stuff in both sets of documentation that no longer exist or are in completely different places. It m...
by SuperSparkplug
Mon Jun 22, 2015 4:30 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4328

Making a Quest List GUI

Hi there,

I was thinking of making an on screen GUI showing what tasks in my game need to be completed so its easier to keep track of the player's to-do list.

How would I access these variables while scripting for the GUI?
by SuperSparkplug
Mon Jun 22, 2015 4:27 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6847

Skipping dialogue temporarily

Hi there, I have a cutscene sequence I'm doing and during this sequence, I want at one point in the conversation for the conversation box to go away or be blank while my first person controller is made to walk along a path. I want the next part of the conversation to trigger only after the animation...