Search found 65 matches

by SuperSparkplug
Mon Jun 29, 2015 6:02 pm
Forum: Dialogue System for Unity
Topic: Constant Lookat() function?
Replies: 6
Views: 1196

Re: Constant Lookat() function?

Yes, I only need the camera to rotate in place to follow the position of the NPC. I kinda do need it immediately, so, if it's not too much trouble, could you give me the command?
by SuperSparkplug
Mon Jun 29, 2015 2:26 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

I can go either way. Feel free to send me an advance copy of the new update. However, I would like to know a way around this problem currently so I can both better understand the Dialogue system as well as be better prepared if other similar issues come up in the future.
by SuperSparkplug
Mon Jun 29, 2015 3:53 am
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Sorry, but I can't seem to get this to work in either sense. In the legacy Unity GUI method, there is no Response Panel for the JRPG2 GUI. I tried to enable a few different things similarly with no results. For the Unity UI, while I changed it from legacy UI to Unity UI in the canvas I don't quite u...
by SuperSparkplug
Mon Jun 29, 2015 1:17 am
Forum: Dialogue System for Unity
Topic: Constant Lookat() function?
Replies: 6
Views: 1196

Constant Lookat() function?

Hi there, I was wondering, is there a way to make the LookAt() sequence command constant to follow something? As is, it only locks on to an object at a certain moment and fixes itself in place. I want for a character to come into a scene and have the player camera follow the character as he walks to...
by SuperSparkplug
Sat Jun 27, 2015 11:39 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Okay, in that case I actually did have a Dialogue UI assigned in the Dialogue Manager. Currently I've been running the JRPG 2 (Persona 4 says hi ;) ) UI. I set it to the JRPG with Continue Button and it works, but that also brings me to another issue in addition to what I'm having trouble with. Beca...
by SuperSparkplug
Sat Jun 27, 2015 5:05 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4325

Re: Making a Quest List GUI

THERE we go. I had already done all almost those steps previously, except step 4.

Thank you for your help. :)
by SuperSparkplug
Fri Jun 26, 2015 10:53 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Strangely enough, I don't think I'm using either of those. Nothing in the Quick Starts ever mentioned legacy or Unity UI methods. It just said, use the dialogue manager and the player and NPC wizards. That's it. I have no idea how my dialogue text is being generated in this case.
by SuperSparkplug
Fri Jun 26, 2015 8:52 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4325

Re: Making a Quest List GUI

Did that, but it doesn't seem to work. Am I doing something wrong here?

Image
by SuperSparkplug
Fri Jun 26, 2015 5:37 pm
Forum: Dialogue System for Unity
Topic: Making a Quest List GUI
Replies: 16
Views: 4325

Re: Making a Quest List GUI

Interesting, it says that the quest is active when I want it to be. However, it still does not show up on the Quest Tracker UI... :/
by SuperSparkplug
Fri Jun 26, 2015 5:03 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

I am a bit confused. I don't know what UI objects to plug in. The dialogue system, including the dialogue boxes, is being controlled by the Dialogue Manager. I am using a Canvas, which is currently being used for making a UI for the Unity UI Quests Tracker.